File: control_expressions.rdoc [Ruby 2.3.4]

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    Control Expressions

    Ruby has a variety of ways to control execution. All the expressions described here return a value.

    For the tests in these control expressions, nil and false are false-values and true and any other object are true-values. In this document “true” will mean “true-value” and “false” will mean “false-value”.

    if Expression

    The simplest if expression has two parts, a “test” expression and a “then” expression. If the “test” expression evaluates to a true then the “then” expression is evaluated.

    Here is a simple if statement:

    if true then
      puts "the test resulted in a true-value"
    end
    

    This will print “the test resulted in a true-value”.

    The then is optional:

    if true
      puts "the test resulted in a true-value"
    end
    

    This document will omit the optional then for all expressions as that is the most common usage of if.

    You may also add an else expression. If the test does not evaluate to true the else expression will be executed:

    if false
      puts "the test resulted in a true-value"
    else
      puts "the test resulted in a false-value"
    end
    

    This will print “the test resulted in a false-value”.

    You may add an arbitrary number of extra tests to an if expression using elsif. An elsif executes when all tests above the elsif are false.

    a = 1
    
    if a == 0
      puts "a is zero"
    elsif a == 1
      puts "a is one"
    else
      puts "a is some other value"
    end
    

    This will print “a is one” as 1 is not equal to 0. Since else is only executed when there are no matching conditions.

    Once a condition matches, either the if condition or any elsif condition, the if expression is complete and no further tests will be performed.

    Like an if, an elsif condition may be followed by a then.

    In this example only “a is one” is printed:

    a = 1
    
    if a == 0
      puts "a is zero"
    elsif a == 1
      puts "a is one"
    elsif a >= 1
      puts "a is greater than or equal to one"
    else
      puts "a is some other value"
    end
    

    The tests for if and elsif may have side-effects. The most common use of side-effect is to cache a value into a local variable:

    if a = object.some_value
      # do something to a
    end
    

    The result value of an if expression is the last value executed in the expression.

    Ternary if

    You may also write a if-then-else expression using ? and :. This ternary if:

    input_type = gets =~ /hello/i ? "greeting" : "other"
    

    Is the same as this if expression:

    input_type =
      if gets =~ /hello/i
        "greeting"
      else
        "other"
      end
    

    While the ternary if is much shorter to write than the more verbose form, for readability it is recommended that the ternary if is only used for simple conditionals. Also, avoid using multiple ternary conditions in the same expression as this can be confusing.

    unless Expression

    The unless expression is the opposite of the if expression. If the value is false, the “then” expression is executed:

    unless true
      puts "the value is a false-value"
    end
    

    This prints nothing as true is not a false-value.

    You may use an optional then with unless just like if.

    Note that the above unless expression is the same as:

    if not true
      puts "the value is a false-value"
    end
    

    Like an if expression you may use an else condition with unless:

    unless true
      puts "the value is false"
    else
      puts "the value is true"
    end
    

    This prints “the value is true” from the else condition.

    You may not use elsif with an unless expression.

    The result value of an unless expression is the last value executed in the expression.

    Modifier if and unless

    if and unless can also be used to modify an expression. When used as a modifier the left-hand side is the "then" expression and the right-hand side is the "test" expression:

    a = 0
    
    a += 1 if a.zero?
    
    p a
    

    This will print 1.

    a = 0
    
    a += 1 unless a.zero?
    
    p a
    

    This will print 0.

    While the modifier and standard versions have both a “test” expression and a “then” expression, they are not exact transformations of each other due to parse order. Here is an example that shows the difference:

    p a if a = 0.zero?
    

    This raises the NameError “undefined local variable or method `a’”.

    When ruby parses this expression it first encounters a as a method call in the “then” expression, then later it sees the assignment to a in the “test” expression and marks a as a local variable.

    When running this line it first executes the “test” expression, a = 0.zero?.

    Since the test is true it executes the “then” expression, p a. Since the a in the body was recorded as a method which does not exist the NameError is raised.

    The same is true for unless.

    case Expression

    The case expression can be used in two ways.

    The most common way is to compare an object against multiple patterns. The patterns are matched using the +===+ method which is aliased to +==+ on Object. Other classes must override it to give meaningful behavior. See Module#=== and Regexp#=== for examples.

    Here is an example of using case to compare a String against a pattern:

    case "12345"
    when /^1/
      puts "the string starts with one"
    else
      puts "I don't know what the string starts with"
    end
    

    Here the string "12345" is compared with /^1/ by calling /^1/ === "12345" which returns true. Like the if expression, the first when that matches is executed and all other matches are ignored.

    If no matches are found, the else is executed.

    The else and then are optional, this case expression gives the same result as the one above:

    case "12345"
    when /^1/
      puts "the string starts with one"
    end
    

    You may place multiple conditions on the same when:

    case "2"
    when /^1/, "2"
      puts "the string starts with one or is '2'"
    end
    

    Ruby will try each condition in turn, so first /^1/ === "2" returns false, then "2" === "2" returns true, so “the string starts with one or is ‘2’” is printed.

    You may use then after the when condition. This is most frequently used to place the body of the when on a single line.

    case a
    when 1, 2 then puts "a is one or two
    when 3    then puts "a is three"
    else           puts "I don't know what a is"
    end

    The other way to use a case expression is like an if-elsif expression:

    a = 2
    
    case
    when a == 1, a == 2
      puts "a is one or two"
    when a == 3
      puts "a is three"
    else
      puts "I don't know what a is"
    end
    

    Again, the then and else are optional.

    The result value of a case expression is the last value executed in the expression.

    while Loop

    The while loop executes while a condition is true:

    a = 0
    
    while a < 10 do
      p a
      a += 1
    end
    
    p a
    

    Prints the numbers 0 through 10. The condition a < 10 is checked before the loop is entered, then the body executes, then the condition is checked again. When the condition results in false the loop is terminated.

    The do keyword is optional. The following loop is equivalent to the loop above:

    while a < 10
      p a
      a += 1
    end
    

    The result of a while loop is nil unless break is used to supply a value.

    until Loop

    The until loop executes while a condition is false:

    a = 0
    
    until a > 10 do
      p a
      a += 1
    end
    
    p a
    

    This prints the numbers 0 through 11. Like a while loop the condition a > 10 is checked when entering the loop and each time the loop body executes. If the condition is false the loop will continue to execute.

    Like a while loop, the do is optional.

    Like a while loop, the result of an until loop is nil unless break is used.

    for Loop

    The for loop consists of for followed by a variable to contain the iteration argument followed by in and the value to iterate over using each. The do is optional:

    for value in [1, 2, 3] do
      puts value
    end
    

    Prints 1, 2 and 3.

    Like while and until, the do is optional.

    The for loop is similar to using each, but does not create a new variable scope.

    The result value of a for loop is the value iterated over unless break is used.

    The for loop is rarely used in modern ruby programs.

    Modifier while and until

    Like if and unless, while and until can be used as modifiers:

    a = 0
    
    a += 1 while a < 10
    
    p a # prints 10
    

    until used as a modifier:

    a = 0
    
    a += 1 until a > 10
    
    p a # prints 11
    

    You can use begin and end to create a while loop that runs the body once before the condition:

    a = 0
    
    begin
      a += 1
    end while a < 10
    
    p a # prints 10
    

    If you don’t use rescue or ensure, Ruby optimizes away any exception handling overhead.

    break Statement

    Use break to leave a block early. This will stop iterating over the items in values if one of them is even:

    values.each do |value|
      break if value.even?
    
      # ...
    end
    

    You can also terminate from a while loop using break:

    a = 0
    
    while true do
      p a
      a += 1
    
      break if a < 10
    end
    
    p a
    

    This prints the numbers 0 and 1.

    break accepts a value that supplies the result of the expression it is "breaking" out of:

    result = [1, 2, 3].each do |value|
      break value * 2 if value.even?
    end
    
    p result # prints 4
    

    next Statement

    Use next to skip the rest of the current iteration:

    result = [1, 2, 3].map do |value|
      next if value.even?
    
      value * 2
    end
    
    p result # prints [2, nil, 6]
    

    next accepts an argument that can be used the result of the current block iteration:

    result = [1, 2, 3].map do |value|
      next value if value.even?
    
      value * 2
    end
    
    p result # prints [2, 2, 6]
    

    redo Statement

    Use redo to redo the current iteration:

    result = []
    
    while result.length < 10 do
      result << result.length
    
      redo if result.last.even?
    
      result << result.length + 1
    end
    
    p result
    

    This prints [0, 1, 3, 3, 5, 5, 7, 7, 9, 9, 11]

    In Ruby 1.8, you could also use retry where you used redo. This is no longer true, now you will receive a SyntaxError when you use retry outside of a rescue block. See Exceptions for proper usage of retry.

    Flip-Flop

    The flip-flop is a rarely seen conditional expression. It’s primary use is for processing text from ruby one-line programs used with ruby -n or ruby -p.

    The form of the flip-flop is an expression that indicates when the flip-flop turns on, .. (or ...), then an expression that indicates when the flip-flop will turn off. While the flip-flop is on it will continue to evaluate to true, and false when off.

    Here is an example:

    selected = []
    
    0.upto 10 do |value|
      selected << value if value==2..value==8
    end
    
    p selected # prints [2, 3, 4, 5, 6, 7, 8]
    

    In the above example, the on condition is n==2. The flip-flop is initially off (false) for 0 and 1, but becomes on (true) for 2 and remains on through 8. After 8 it turns off and remains off for 9 and 10.

    The flip-flop must be used inside a conditional such as if, while, unless, until etc. including the modifier forms.

    When you use an inclusive range (..), the off condition is evaluated when the on condition changes:

    selected = []
    
    0.upto 5 do |value|
      selected << value if value==2..value==2
    end
    
    p selected # prints [2]
    

    Here, both sides of the flip-flop are evaluated so the flip-flop turns on and off only when value equals 2. Since the flip-flop turned on in the iteration it returns true.

    When you use an exclusive range (...), the off condition is evaluated on the following iteration:

    selected = []
    
    0.upto 5 do |value|
      selected << value if value==2...value==2
    end
    
    p selected # prints [2, 3, 4, 5]
    

    Here, the flip-flop turns on when value equals 2, but doesn’t turn off on the same iteration. The off condition isn’t evaluated until the following iteration and value will never be two again.