Package websocket
Overview ▹
Index ▹
Constants
const (
ProtocolVersionHybi13 = 13
ProtocolVersionHybi = ProtocolVersionHybi13
SupportedProtocolVersion = "13"
ContinuationFrame = 0
TextFrame = 1
BinaryFrame = 2
CloseFrame = 8
PingFrame = 9
PongFrame = 10
UnknownFrame = 255
DefaultMaxPayloadBytes = 32 << 20 // 32MB
)
Variables
var ( ErrBadMaskingKey = &ProtocolError{"bad masking key"} ErrBadPongMessage = &ProtocolError{"bad pong message"} ErrBadClosingStatus = &ProtocolError{"bad closing status"} ErrUnsupportedExtensions = &ProtocolError{"unsupported extensions"} ErrNotImplemented = &ProtocolError{"not implemented"} )
var ( ErrBadProtocolVersion = &ProtocolError{"bad protocol version"} ErrBadScheme = &ProtocolError{"bad scheme"} ErrBadStatus = &ProtocolError{"bad status"} ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"} ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"} ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"} ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"} ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"} ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"} ErrBadFrame = &ProtocolError{"bad frame"} ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"} ErrNotWebSocket = &ProtocolError{"not websocket protocol"} ErrBadRequestMethod = &ProtocolError{"bad method"} ErrNotSupported = &ProtocolError{"not supported"} )
ErrFrameTooLarge is returned by Codec's Receive method if payload size exceeds limit set by Conn.MaxPayloadBytes
var ErrFrameTooLarge = errors.New("websocket: frame payload size exceeds limit")
JSON is a codec to send/receive JSON data in a frame from a WebSocket connection.
Trivial usage:
import "websocket" type T struct { Msg string Count int } // receive JSON type T var data T websocket.JSON.Receive(ws, &data) // send JSON type T websocket.JSON.Send(ws, data)
var JSON = Codec{jsonMarshal, jsonUnmarshal}
Message is a codec to send/receive text/binary data in a frame on WebSocket connection. To send/receive text frame, use string type. To send/receive binary frame, use []byte type.
Trivial usage:
import "websocket" // receive text frame var message string websocket.Message.Receive(ws, &message) // send text frame message = "hello" websocket.Message.Send(ws, message) // receive binary frame var data []byte websocket.Message.Receive(ws, &data) // send binary frame data = []byte{0, 1, 2} websocket.Message.Send(ws, data)
var Message = Codec{marshal, unmarshal}
func Origin ¶
func Origin(config *Config, req *http.Request) (*url.URL, error)
Origin parses the Origin header in req. If the Origin header is not set, it returns nil and nil.
type Addr ¶
Addr is an implementation of net.Addr for WebSocket.
type Addr struct { *url.URL }
func (*Addr) Network ¶
func (addr *Addr) Network() string
Network returns the network type for a WebSocket, "websocket".
type Codec ¶
Codec represents a symmetric pair of functions that implement a codec.
type Codec struct { Marshal func(v interface{}) (data []byte, payloadType byte, err error) Unmarshal func(data []byte, payloadType byte, v interface{}) (err error) }
func (Codec) Receive ¶
func (cd Codec) Receive(ws *Conn, v interface{}) (err error)
Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores in v. The whole frame payload is read to an in-memory buffer; max size of payload is defined by ws.MaxPayloadBytes. If frame payload size exceeds limit, ErrFrameTooLarge is returned; in this case frame is not read off wire completely. The next call to Receive would read and discard leftover data of previous oversized frame before processing next frame.
func (Codec) Send ¶
func (cd Codec) Send(ws *Conn, v interface{}) (err error)
Send sends v marshaled by cd.Marshal as single frame to ws.
type Config ¶
Config is a WebSocket configuration
type Config struct { // A WebSocket server address. Location *url.URL // A Websocket client origin. Origin *url.URL // WebSocket subprotocols. Protocol []string // WebSocket protocol version. Version int // TLS config for secure WebSocket (wss). TlsConfig *tls.Config // Additional header fields to be sent in WebSocket opening handshake. Header http.Header // Dialer used when opening websocket connections. Dialer *net.Dialer // contains filtered or unexported fields }
func NewConfig ¶
func NewConfig(server, origin string) (config *Config, err error)
NewConfig creates a new WebSocket config for client connection.
type Conn ¶
Conn represents a WebSocket connection.
Multiple goroutines may invoke methods on a Conn simultaneously.
type Conn struct { PayloadType byte // MaxPayloadBytes limits the size of frame payload received over Conn // by Codec's Receive method. If zero, DefaultMaxPayloadBytes is used. MaxPayloadBytes int // contains filtered or unexported fields }
func Dial ¶
func Dial(url_, protocol, origin string) (ws *Conn, err error)
Dial opens a new client connection to a WebSocket.
▹ Example
func DialConfig ¶
func DialConfig(config *Config) (ws *Conn, err error)
DialConfig opens a new client connection to a WebSocket with a config.
func NewClient ¶
func NewClient(config *Config, rwc io.ReadWriteCloser) (ws *Conn, err error)
NewClient creates a new WebSocket client connection over rwc.
func (*Conn) Close ¶
func (ws *Conn) Close() error
Close implements the io.Closer interface.
func (*Conn) Config ¶
func (ws *Conn) Config() *Config
Config returns the WebSocket config.
func (*Conn) IsClientConn ¶
func (ws *Conn) IsClientConn() bool
func (*Conn) IsServerConn ¶
func (ws *Conn) IsServerConn() bool
func (*Conn) LocalAddr ¶
func (ws *Conn) LocalAddr() net.Addr
LocalAddr returns the WebSocket Origin for the connection for client, or the WebSocket location for server.
func (*Conn) Read ¶
func (ws *Conn) Read(msg []byte) (n int, err error)
Read implements the io.Reader interface: it reads data of a frame from the WebSocket connection. if msg is not large enough for the frame data, it fills the msg and next Read will read the rest of the frame data. it reads Text frame or Binary frame.
func (*Conn) RemoteAddr ¶
func (ws *Conn) RemoteAddr() net.Addr
RemoteAddr returns the WebSocket location for the connection for client, or the Websocket Origin for server.
func (*Conn) Request ¶
func (ws *Conn) Request() *http.Request
Request returns the http request upgraded to the WebSocket. It is nil for client side.
func (*Conn) SetDeadline ¶
func (ws *Conn) SetDeadline(t time.Time) error
SetDeadline sets the connection's network read & write deadlines.
func (*Conn) SetReadDeadline ¶
func (ws *Conn) SetReadDeadline(t time.Time) error
SetReadDeadline sets the connection's network read deadline.
func (*Conn) SetWriteDeadline ¶
func (ws *Conn) SetWriteDeadline(t time.Time) error
SetWriteDeadline sets the connection's network write deadline.
func (*Conn) Write ¶
func (ws *Conn) Write(msg []byte) (n int, err error)
Write implements the io.Writer interface: it writes data as a frame to the WebSocket connection.
type DialError ¶
DialError is an error that occurs while dialling a websocket server.
type DialError struct { *Config Err error }
func (*DialError) Error ¶
func (e *DialError) Error() string
type Handler ¶
Handler is a simple interface to a WebSocket browser client. It checks if Origin header is valid URL by default. You might want to verify websocket.Conn.Config().Origin in the func. If you use Server instead of Handler, you could call websocket.Origin and check the origin in your Handshake func. So, if you want to accept non-browser clients, which do not send an Origin header, set a Server.Handshake that does not check the origin.
type Handler func(*Conn)
▹ Example
func (Handler) ServeHTTP ¶
func (h Handler) ServeHTTP(w http.ResponseWriter, req *http.Request)
ServeHTTP implements the http.Handler interface for a WebSocket
type ProtocolError ¶
ProtocolError represents WebSocket protocol errors.
type ProtocolError struct { ErrorString string }
func (*ProtocolError) Error ¶
func (err *ProtocolError) Error() string
type Server ¶
Server represents a server of a WebSocket.
type Server struct { // Config is a WebSocket configuration for new WebSocket connection. Config // Handshake is an optional function in WebSocket handshake. // For example, you can check, or don't check Origin header. // Another example, you can select config.Protocol. Handshake func(*Config, *http.Request) error // Handler handles a WebSocket connection. Handler }
func (Server) ServeHTTP ¶
func (s Server) ServeHTTP(w http.ResponseWriter, req *http.Request)
ServeHTTP implements the http.Handler interface for a WebSocket