Perl 5 version 24.3 documentation

Math::BigFloat

NAME

Math::BigFloat - Arbitrary size floating point math package

SYNOPSIS

  1. use Math::BigFloat;
  2. # Number creation
  3. my $x = Math::BigFloat->new($str); # defaults to 0
  4. my $y = $x->copy(); # make a true copy
  5. my $nan = Math::BigFloat->bnan(); # create a NotANumber
  6. my $zero = Math::BigFloat->bzero(); # create a +0
  7. my $inf = Math::BigFloat->binf(); # create a +inf
  8. my $inf = Math::BigFloat->binf('-'); # create a -inf
  9. my $one = Math::BigFloat->bone(); # create a +1
  10. my $mone = Math::BigFloat->bone('-'); # create a -1
  11. my $x = Math::BigFloat->bone('-'); #
  12. my $x = Math::BigFloat->from_hex('0xc.afep+3'); # from hexadecimal
  13. my $x = Math::BigFloat->from_bin('0b1.1001p-4'); # from binary
  14. my $x = Math::BigFloat->from_oct('1.3267p-4'); # from octal
  15. my $pi = Math::BigFloat->bpi(100); # PI to 100 digits
  16. # the following examples compute their result to 100 digits accuracy:
  17. my $cos = Math::BigFloat->new(1)->bcos(100); # cosinus(1)
  18. my $sin = Math::BigFloat->new(1)->bsin(100); # sinus(1)
  19. my $atan = Math::BigFloat->new(1)->batan(100); # arcus tangens(1)
  20. my $atan2 = Math::BigFloat->new( 1 )->batan2( 1 ,100); # batan(1)
  21. my $atan2 = Math::BigFloat->new( 1 )->batan2( 8 ,100); # batan(1/8)
  22. my $atan2 = Math::BigFloat->new( -2 )->batan2( 1 ,100); # batan(-2)
  23. # Testing
  24. $x->is_zero(); # true if arg is +0
  25. $x->is_nan(); # true if arg is NaN
  26. $x->is_one(); # true if arg is +1
  27. $x->is_one('-'); # true if arg is -1
  28. $x->is_odd(); # true if odd, false for even
  29. $x->is_even(); # true if even, false for odd
  30. $x->is_pos(); # true if >= 0
  31. $x->is_neg(); # true if < 0
  32. $x->is_inf(sign); # true if +inf, or -inf (default is '+')
  33. $x->bcmp($y); # compare numbers (undef,<0,=0,>0)
  34. $x->bacmp($y); # compare absolutely (undef,<0,=0,>0)
  35. $x->sign(); # return the sign, either +,- or NaN
  36. $x->digit($n); # return the nth digit, counting from right
  37. $x->digit(-$n); # return the nth digit, counting from left
  38. # The following all modify their first argument. If you want to pre-
  39. # serve $x, use $z = $x->copy()->bXXX($y); See under L</CAVEATS> for
  40. # necessary when mixing $a = $b assignments with non-overloaded math.
  41. # set
  42. $x->bzero(); # set $i to 0
  43. $x->bnan(); # set $i to NaN
  44. $x->bone(); # set $x to +1
  45. $x->bone('-'); # set $x to -1
  46. $x->binf(); # set $x to inf
  47. $x->binf('-'); # set $x to -inf
  48. $x->bneg(); # negation
  49. $x->babs(); # absolute value
  50. $x->bnorm(); # normalize (no-op)
  51. $x->bnot(); # two's complement (bit wise not)
  52. $x->binc(); # increment x by 1
  53. $x->bdec(); # decrement x by 1
  54. $x->badd($y); # addition (add $y to $x)
  55. $x->bsub($y); # subtraction (subtract $y from $x)
  56. $x->bmul($y); # multiplication (multiply $x by $y)
  57. $x->bdiv($y); # divide, set $x to quotient
  58. # return (quo,rem) or quo if scalar
  59. $x->bmod($y); # modulus ($x % $y)
  60. $x->bpow($y); # power of arguments ($x ** $y)
  61. $x->bmodpow($exp,$mod); # modular exponentiation (($num**$exp) % $mod))
  62. $x->blsft($y, $n); # left shift by $y places in base $n
  63. $x->brsft($y, $n); # right shift by $y places in base $n
  64. # returns (quo,rem) or quo if in scalar context
  65. $x->blog(); # logarithm of $x to base e (Euler's number)
  66. $x->blog($base); # logarithm of $x to base $base (f.i. 2)
  67. $x->bexp(); # calculate e ** $x where e is Euler's number
  68. $x->band($y); # bit-wise and
  69. $x->bior($y); # bit-wise inclusive or
  70. $x->bxor($y); # bit-wise exclusive or
  71. $x->bnot(); # bit-wise not (two's complement)
  72. $x->bsqrt(); # calculate square-root
  73. $x->broot($y); # $y'th root of $x (e.g. $y == 3 => cubic root)
  74. $x->bfac(); # factorial of $x (1*2*3*4*..$x)
  75. $x->bround($N); # accuracy: preserve $N digits
  76. $x->bfround($N); # precision: round to the $Nth digit
  77. $x->bfloor(); # return integer less or equal than $x
  78. $x->bceil(); # return integer greater or equal than $x
  79. $x->bint(); # round towards zero
  80. # The following do not modify their arguments:
  81. bgcd(@values); # greatest common divisor
  82. blcm(@values); # lowest common multiplicator
  83. $x->bstr(); # return string
  84. $x->bsstr(); # return string in scientific notation
  85. $x->as_int(); # return $x as BigInt
  86. $x->exponent(); # return exponent as BigInt
  87. $x->mantissa(); # return mantissa as BigInt
  88. $x->parts(); # return (mantissa,exponent) as BigInt
  89. $x->length(); # number of digits (w/o sign and '.')
  90. ($l,$f) = $x->length(); # number of digits, and length of fraction
  91. $x->precision(); # return P of $x (or global, if P of $x undef)
  92. $x->precision($n); # set P of $x to $n
  93. $x->accuracy(); # return A of $x (or global, if A of $x undef)
  94. $x->accuracy($n); # set A $x to $n
  95. # these get/set the appropriate global value for all BigFloat objects
  96. Math::BigFloat->precision(); # Precision
  97. Math::BigFloat->accuracy(); # Accuracy
  98. Math::BigFloat->round_mode(); # rounding mode

DESCRIPTION

All operators (including basic math operations) are overloaded if you declare your big floating point numbers as

  1. $i = Math::BigFloat -> new('12_3.456_789_123_456_789E-2');

Operations with overloaded operators preserve the arguments, which is exactly what you expect.

Input

Input to these routines are either BigFloat objects, or strings of the following four forms:

  • /^[+-]\d+$/

  • /^[+-]\d+\.\d*$/

  • /^[+-]\d+E[+-]?\d+$/

  • /^[+-]\d*\.\d+E[+-]?\d+$/

all with optional leading and trailing zeros and/or spaces. Additionally, numbers are allowed to have an underscore between any two digits.

Empty strings as well as other illegal numbers results in 'NaN'.

bnorm() on a BigFloat object is now effectively a no-op, since the numbers are always stored in normalized form. On a string, it creates a BigFloat object.

Output

Output values are BigFloat objects (normalized), except for bstr() and bsstr().

The string output will always have leading and trailing zeros stripped and drop a plus sign. bstr() will give you always the form with a decimal point, while bsstr() (s for scientific) gives you the scientific notation.

  1. Input bstr() bsstr()
  2. '-0' '0' '0E1'
  3. ' -123 123 123' '-123123123' '-123123123E0'
  4. '00.0123' '0.0123' '123E-4'
  5. '123.45E-2' '1.2345' '12345E-4'
  6. '10E+3' '10000' '1E4'

Some routines (is_odd() , is_even() , is_zero() , is_one() , is_nan() ) return true or false, while others (bcmp() , bacmp() ) return either undef, <0, 0 or >0 and are suited for sort.

Actual math is done by using the class defined with with => Class; (which defaults to BigInts) to represent the mantissa and exponent.

The sign /^[+-]$/ is stored separately. The string 'NaN' is used to represent the result when input arguments are not numbers, and 'inf' and '-inf' are used to represent positive and negative infinity, respectively.

mantissa(), exponent() and parts()

mantissa() and exponent() return the said parts of the BigFloat as BigInts such that:

  1. $m = $x->mantissa();
  2. $e = $x->exponent();
  3. $y = $m * ( 10 ** $e );
  4. print "ok\n" if $x == $y;

($m,$e) = $x->parts(); is just a shortcut giving you both of them.

Currently the mantissa is reduced as much as possible, favouring higher exponents over lower ones (e.g. returning 1e7 instead of 10e6 or 10000000e0). This might change in the future, so do not depend on it.

Accuracy vs. Precision

See also: Rounding.

Math::BigFloat supports both precision (rounding to a certain place before or after the dot) and accuracy (rounding to a certain number of digits). For a full documentation, examples and tips on these topics please see the large section about rounding in Math::BigInt.

Since things like sqrt(2) or 1 / 3 must presented with a limited accuracy lest a operation consumes all resources, each operation produces no more than the requested number of digits.

If there is no global precision or accuracy set, and the operation in question was not called with a requested precision or accuracy, and the input $x has no accuracy or precision set, then a fallback parameter will be used. For historical reasons, it is called div_scale and can be accessed via:

  1. $d = Math::BigFloat->div_scale(); # query
  2. Math::BigFloat->div_scale($n); # set to $n digits

The default value for div_scale is 40.

In case the result of one operation has more digits than specified, it is rounded. The rounding mode taken is either the default mode, or the one supplied to the operation after the scale:

  1. $x = Math::BigFloat->new(2);
  2. Math::BigFloat->accuracy(5); # 5 digits max
  3. $y = $x->copy()->bdiv(3); # will give 0.66667
  4. $y = $x->copy()->bdiv(3,6); # will give 0.666667
  5. $y = $x->copy()->bdiv(3,6,undef,'odd'); # will give 0.666667
  6. Math::BigFloat->round_mode('zero');
  7. $y = $x->copy()->bdiv(3,6); # will also give 0.666667

Note that Math::BigFloat->accuracy() and Math::BigFloat->precision() set the global variables, and thus any newly created number will be subject to the global rounding immediately. This means that in the examples above, the 3 as argument to bdiv() will also get an accuracy of 5.

It is less confusing to either calculate the result fully, and afterwards round it explicitly, or use the additional parameters to the math functions like so:

  1. use Math::BigFloat;
  2. $x = Math::BigFloat->new(2);
  3. $y = $x->copy()->bdiv(3);
  4. print $y->bround(5),"\n"; # will give 0.66667
  5. or
  6. use Math::BigFloat;
  7. $x = Math::BigFloat->new(2);
  8. $y = $x->copy()->bdiv(3,5); # will give 0.66667
  9. print "$y\n";

Rounding

  • bfround ( +$scale )

    Rounds to the $scale'th place left from the '.', counting from the dot. The first digit is numbered 1.

  • bfround ( -$scale )

    Rounds to the $scale'th place right from the '.', counting from the dot.

  • bfround ( 0 )

    Rounds to an integer.

  • bround ( +$scale )

    Preserves accuracy to $scale digits from the left (aka significant digits) and pads the rest with zeros. If the number is between 1 and -1, the significant digits count from the first non-zero after the '.'

  • bround ( -$scale ) and bround ( 0 )

    These are effectively no-ops.

All rounding functions take as a second parameter a rounding mode from one of the following: 'even', 'odd', '+inf', '-inf', 'zero', 'trunc' or 'common'.

The default rounding mode is 'even'. By using Math::BigFloat->round_mode($round_mode); you can get and set the default mode for subsequent rounding. The usage of $Math::BigFloat::$round_mode is no longer supported. The second parameter to the round functions then overrides the default temporarily.

The as_number() function returns a BigInt from a Math::BigFloat. It uses 'trunc' as rounding mode to make it equivalent to:

  1. $x = 2.5;
  2. $y = int($x) + 2;

You can override this by passing the desired rounding mode as parameter to as_number() :

  1. $x = Math::BigFloat->new(2.5);
  2. $y = $x->as_number('odd'); # $y = 3

METHODS

Math::BigFloat supports all methods that Math::BigInt supports, except it calculates non-integer results when possible. Please see Math::BigInt for a full description of each method. Below are just the most important differences:

  • accuracy()
    1. $x->accuracy(5); # local for $x
    2. CLASS->accuracy(5); # global for all members of CLASS
    3. # Note: This also applies to new()!
    4. $A = $x->accuracy(); # read out accuracy that affects $x
    5. $A = CLASS->accuracy(); # read out global accuracy

    Set or get the global or local accuracy, aka how many significant digits the results have. If you set a global accuracy, then this also applies to new()!

    Warning! The accuracy sticks, e.g. once you created a number under the influence of CLASS->accuracy($A) , all results from math operations with that number will also be rounded.

    In most cases, you should probably round the results explicitly using one of round() in Math::BigInt, bround() in Math::BigInt or bfround() in Math::BigInt or by passing the desired accuracy to the math operation as additional parameter:

    1. my $x = Math::BigInt->new(30000);
    2. my $y = Math::BigInt->new(7);
    3. print scalar $x->copy()->bdiv($y, 2); # print 4300
    4. print scalar $x->copy()->bdiv($y)->bround(2); # print 4300
  • precision()
    1. $x->precision(-2); # local for $x, round at the second
    2. # digit right of the dot
    3. $x->precision(2); # ditto, round at the second digit
    4. # left of the dot
    5. CLASS->precision(5); # Global for all members of CLASS
    6. # This also applies to new()!
    7. CLASS->precision(-5); # ditto
    8. $P = CLASS->precision(); # read out global precision
    9. $P = $x->precision(); # read out precision that affects $x

    Note: You probably want to use accuracy() instead. With accuracy() you set the number of digits each result should have, with precision() you set the place where to round!

  • bdiv()
    1. $q = $x->bdiv($y);
    2. ($q, $r) = $x->bdiv($y);

    In scalar context, divides $x by $y and returns the result to the given or default accuracy/precision. In list context, does floored division (F-division), returning an integer $q and a remainder $r so that $x = $q * $y + $r. The remainer (modulo) is equal to what is returned by $x- bmod($y)>.

  • bmod()
    1. $x->bmod($y);

    Returns $x modulo $y. When $x is finite, and $y is finite and non-zero, the result is identical to the remainder after floored division (F-division). If, in addition, both $x and $y are integers, the result is identical to the result from Perl's % operator.

  • bexp()
    1. $x->bexp($accuracy); # calculate e ** X

    Calculates the expression e ** $x where e is Euler's number.

    This method was added in v1.82 of Math::BigInt (April 2007).

  • bnok()
    1. $x->bnok($y); # x over y (binomial coefficient n over k)

    Calculates the binomial coefficient n over k, also called the "choose" function. The result is equivalent to:

    1. ( n ) n!
    2. | - | = -------
    3. ( k ) k!(n-k)!

    This method was added in v1.84 of Math::BigInt (April 2007).

  • bpi()
    1. print Math::BigFloat->bpi(100), "\n";

    Calculate PI to N digits (including the 3 before the dot). The result is rounded according to the current rounding mode, which defaults to "even".

    This method was added in v1.87 of Math::BigInt (June 2007).

  • bcos()
    1. my $x = Math::BigFloat->new(1);
    2. print $x->bcos(100), "\n";

    Calculate the cosinus of $x, modifying $x in place.

    This method was added in v1.87 of Math::BigInt (June 2007).

  • bsin()
    1. my $x = Math::BigFloat->new(1);
    2. print $x->bsin(100), "\n";

    Calculate the sinus of $x, modifying $x in place.

    This method was added in v1.87 of Math::BigInt (June 2007).

  • batan2()
    1. my $y = Math::BigFloat->new(2);
    2. my $x = Math::BigFloat->new(3);
    3. print $y->batan2($x), "\n";

    Calculate the arcus tanges of $y divided by $x , modifying $y in place. See also batan().

    This method was added in v1.87 of Math::BigInt (June 2007).

  • batan()
    1. my $x = Math::BigFloat->new(1);
    2. print $x->batan(100), "\n";

    Calculate the arcus tanges of $x, modifying $x in place. See also batan2().

    This method was added in v1.87 of Math::BigInt (June 2007).

  • bmuladd()
    1. $x->bmuladd($y,$z);

    Multiply $x by $y, and then add $z to the result.

    This method was added in v1.87 of Math::BigInt (June 2007).

  • as_float()

    This method is called when Math::BigFloat encounters an object it doesn't know how to handle. For instance, assume $x is a Math::BigFloat, or subclass thereof, and $y is defined, but not a Math::BigFloat, or subclass thereof. If you do

    1. $x -> badd($y);

    $y needs to be converted into an object that $x can deal with. This is done by first checking if $y is something that $x might be upgraded to. If that is the case, no further attempts are made. The next is to see if $y supports the method as_float() . The method as_float() is expected to return either an object that has the same class as $x, a subclass thereof, or a string that ref($x)->new() can parse to create an object.

    In Math::BigFloat, as_float() has the same effect as copy() .

  • from_hex()
    1. $x -> from_hex("0x1.921fb54442d18p+1");
    2. $x = Math::BigFloat -> from_hex("0x1.921fb54442d18p+1");

    Interpret input as a hexadecimal string.A prefix ("0x", "x", ignoring case) is optional. A single underscore character ("_") may be placed between any two digits. If the input is invalid, a NaN is returned. The exponent is in base 2 using decimal digits.

    If called as an instance method, the value is assigned to the invocand.

  • from_bin()
    1. $x -> from_bin("0b1.1001p-4");
    2. $x = Math::BigFloat -> from_bin("0b1.1001p-4");

    Interpret input as a hexadecimal string. A prefix ("0b" or "b", ignoring case) is optional. A single underscore character ("_") may be placed between any two digits. If the input is invalid, a NaN is returned. The exponent is in base 2 using decimal digits.

    If called as an instance method, the value is assigned to the invocand.

  • from_oct()
    1. $x -> from_oct("1.3267p-4");
    2. $x = Math::BigFloat -> from_oct("1.3267p-4");

    Interpret input as an octal string. A single underscore character ("_") may be placed between any two digits. If the input is invalid, a NaN is returned. The exponent is in base 2 using decimal digits.

    If called as an instance method, the value is assigned to the invocand.

Autocreating constants

After use Math::BigFloat ':constant' all the floating point constants in the given scope are converted to Math::BigFloat . This conversion happens at compile time.

In particular

  1. perl -MMath::BigFloat=:constant -e 'print 2E-100,"\n"'

prints the value of 2E-100 . Note that without conversion of constants the expression 2E-100 will be calculated as normal floating point number.

Please note that ':constant' does not affect integer constants, nor binary nor hexadecimal constants. Use bignum or Math::BigInt to get this to work.

Math library

Math with the numbers is done (by default) by a module called Math::BigInt::Calc. This is equivalent to saying:

  1. use Math::BigFloat lib => 'Calc';

You can change this by using:

  1. use Math::BigFloat lib => 'GMP';

Note: General purpose packages should not be explicit about the library to use; let the script author decide which is best.

Note: The keyword 'lib' will warn when the requested library could not be loaded. To suppress the warning use 'try' instead:

  1. use Math::BigFloat try => 'GMP';

If your script works with huge numbers and Calc is too slow for them, you can also for the loading of one of these libraries and if none of them can be used, the code will die:

  1. use Math::BigFloat only => 'GMP,Pari';

The following would first try to find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc:

  1. use Math::BigFloat lib => 'Foo,Math::BigInt::Bar';

See the respective low-level library documentation for further details.

Please note that Math::BigFloat does not use the denoted library itself, but it merely passes the lib argument to Math::BigInt. So, instead of the need to do:

  1. use Math::BigInt lib => 'GMP';
  2. use Math::BigFloat;

you can roll it all into one line:

  1. use Math::BigFloat lib => 'GMP';

It is also possible to just require Math::BigFloat:

  1. require Math::BigFloat;

This will load the necessary things (like BigInt) when they are needed, and automatically.

See Math::BigInt for more details than you ever wanted to know about using a different low-level library.

Using Math::BigInt::Lite

For backwards compatibility reasons it is still possible to request a different storage class for use with Math::BigFloat:

  1. use Math::BigFloat with => 'Math::BigInt::Lite';

However, this request is ignored, as the current code now uses the low-level math library for directly storing the number parts.

EXPORTS

Math::BigFloat exports nothing by default, but can export the bpi() method:

  1. use Math::BigFloat qw/bpi/;
  2. print bpi(10), "\n";

CAVEATS

Do not try to be clever to insert some operations in between switching libraries:

  1. require Math::BigFloat;
  2. my $matter = Math::BigFloat->bone() + 4; # load BigInt and Calc
  3. Math::BigFloat->import( lib => 'Pari' ); # load Pari, too
  4. my $anti_matter = Math::BigFloat->bone()+4; # now use Pari

This will create objects with numbers stored in two different backend libraries, and VERY BAD THINGS will happen when you use these together:

  1. my $flash_and_bang = $matter + $anti_matter; # Don't do this!
  • stringify, bstr()

    Both stringify and bstr() now drop the leading '+'. The old code would return '+1.23', the new returns '1.23'. See the documentation in Math::BigInt for reasoning and details.

  • bdiv()

    The following will probably not print what you expect:

    1. print $c->bdiv(123.456),"\n";

    It prints both quotient and remainder since print works in list context. Also, bdiv() will modify $c, so be careful. You probably want to use

    1. print $c / 123.456,"\n";
    2. # or if you want to modify $c:
    3. print scalar $c->bdiv(123.456),"\n";

    instead.

  • brsft()

    The following will probably not print what you expect:

    1. my $c = Math::BigFloat->new('3.14159');
    2. print $c->brsft(3,10),"\n"; # prints 0.00314153.1415

    It prints both quotient and remainder, since print calls brsft() in list context. Also, $c->brsft() will modify $c, so be careful. You probably want to use

    1. print scalar $c->copy()->brsft(3,10),"\n";
    2. # or if you really want to modify $c
    3. print scalar $c->brsft(3,10),"\n";

    instead.

  • Modifying and =

    Beware of:

    1. $x = Math::BigFloat->new(5);
    2. $y = $x;

    It will not do what you think, e.g. making a copy of $x. Instead it just makes a second reference to the same object and stores it in $y. Thus anything that modifies $x will modify $y (except overloaded math operators), and vice versa. See Math::BigInt for details and how to avoid that.

  • bpow()

    bpow() now modifies the first argument, unlike the old code which left it alone and only returned the result. This is to be consistent with badd() etc. The first will modify $x, the second one won't:

    1. print bpow($x,$i),"\n"; # modify $x
    2. print $x->bpow($i),"\n"; # ditto
    3. print $x ** $i,"\n"; # leave $x alone
  • precision() vs. accuracy()

    A common pitfall is to use precision() when you want to round a result to a certain number of digits:

    1. use Math::BigFloat;
    2. Math::BigFloat->precision(4); # does not do what you
    3. # think it does
    4. my $x = Math::BigFloat->new(12345); # rounds $x to "12000"!
    5. print "$x\n"; # print "12000"
    6. my $y = Math::BigFloat->new(3); # rounds $y to "0"!
    7. print "$y\n"; # print "0"
    8. $z = $x / $y; # 12000 / 0 => NaN!
    9. print "$z\n";
    10. print $z->precision(),"\n"; # 4

    Replacing precision() with accuracy() is probably not what you want, either:

    1. use Math::BigFloat;
    2. Math::BigFloat->accuracy(4); # enables global rounding:
    3. my $x = Math::BigFloat->new(123456); # rounded immediately
    4. # to "12350"
    5. print "$x\n"; # print "123500"
    6. my $y = Math::BigFloat->new(3); # rounded to "3
    7. print "$y\n"; # print "3"
    8. print $z = $x->copy()->bdiv($y),"\n"; # 41170
    9. print $z->accuracy(),"\n"; # 4

    What you want to use instead is:

    1. use Math::BigFloat;
    2. my $x = Math::BigFloat->new(123456); # no rounding
    3. print "$x\n"; # print "123456"
    4. my $y = Math::BigFloat->new(3); # no rounding
    5. print "$y\n"; # print "3"
    6. print $z = $x->copy()->bdiv($y,4),"\n"; # 41150
    7. print $z->accuracy(),"\n"; # undef

    In addition to computing what you expected, the last example also does not "taint" the result with an accuracy or precision setting, which would influence any further operation.

BUGS

Please report any bugs or feature requests to bug-math-bigint at rt.cpan.org , or through the web interface at https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt (requires login). We will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

  1. perldoc Math::BigFloat

You can also look for information at:

LICENSE

This program is free software; you may redistribute it and/or modify it under the same terms as Perl itself.

SEE ALSO

Math::BigFloat and Math::BigInt as well as the backends Math::BigInt::FastCalc, Math::BigInt::GMP, and Math::BigInt::Pari.

The pragmas bignum, bigint and bigrat also might be of interest because they solve the autoupgrading/downgrading issue, at least partly.

AUTHORS