perlinterp
NAME
perlinterp - An overview of the Perl interpreter
DESCRIPTION
This document provides an overview of how the Perl interpreter works at the level of C code, along with pointers to the relevant C source code files.
ELEMENTS OF THE INTERPRETER
The work of the interpreter has two main stages: compiling the code into the internal representation, or bytecode, and then executing it. Compiled code in perlguts explains exactly how the compilation stage happens.
Here is a short breakdown of perl's operation:
Startup
The action begins in perlmain.c. (or miniperlmain.c for miniperl) This is very high-level code, enough to fit on a single screen, and it resembles the code found in perlembed; most of the real action takes place in perl.c
perlmain.c is generated by ExtUtils::Miniperl
from
miniperlmain.c at make time, so you should make perl to follow this
along.
First, perlmain.c allocates some memory and constructs a Perl interpreter, along these lines:
- 1 PERL_SYS_INIT3(&argc,&argv,&env);
- 2
- 3 if (!PL_do_undump) {
- 4 my_perl = perl_alloc();
- 5 if (!my_perl)
- 6 exit(1);
- 7 perl_construct(my_perl);
- 8 PL_perl_destruct_level = 0;
- 9 }
Line 1 is a macro, and its definition is dependent on your operating
system. Line 3 references PL_do_undump
, a global variable - all
global variables in Perl start with PL_
. This tells you whether the
current running program was created with the -u
flag to perl and
then undump, which means it's going to be false in any sane context.
Line 4 calls a function in perl.c to allocate memory for a Perl interpreter. It's quite a simple function, and the guts of it looks like this:
- my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
Here you see an example of Perl's system abstraction, which we'll see
later: PerlMem_malloc
is either your system's malloc
, or Perl's
own malloc
as defined in malloc.c if you selected that option at
configure time.
Next, in line 7, we construct the interpreter using perl_construct, also in perl.c; this sets up all the special variables that Perl needs, the stacks, and so on.
Now we pass Perl the command line options, and tell it to go:
- exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
- if (!exitstatus)
- perl_run(my_perl);
- exitstatus = perl_destruct(my_perl);
- perl_free(my_perl);
perl_parse
is actually a wrapper around S_parse_body
, as defined
in perl.c, which processes the command line options, sets up any
statically linked XS modules, opens the program and calls yyparse
to
parse it.
Parsing
The aim of this stage is to take the Perl source, and turn it into an op tree. We'll see what one of those looks like later. Strictly speaking, there's three things going on here.
yyparse
, the parser, lives in perly.c, although you're better off
reading the original YACC input in perly.y. (Yes, Virginia, there
is a YACC grammar for Perl!) The job of the parser is to take your
code and "understand" it, splitting it into sentences, deciding which
operands go with which operators and so on.
The parser is nobly assisted by the lexer, which chunks up your input
into tokens, and decides what type of thing each token is: a variable
name, an operator, a bareword, a subroutine, a core function, and so
on. The main point of entry to the lexer is yylex
, and that and its
associated routines can be found in toke.c. Perl isn't much like
other computer languages; it's highly context sensitive at times, it
can be tricky to work out what sort of token something is, or where a
token ends. As such, there's a lot of interplay between the tokeniser
and the parser, which can get pretty frightening if you're not used to
it.
As the parser understands a Perl program, it builds up a tree of operations for the interpreter to perform during execution. The routines which construct and link together the various operations are to be found in op.c, and will be examined later.
Optimization
Now the parsing stage is complete, and the finished tree represents the
operations that the Perl interpreter needs to perform to execute our
program. Next, Perl does a dry run over the tree looking for
optimisations: constant expressions such as 3 + 4
will be computed
now, and the optimizer will also see if any multiple operations can be
replaced with a single one. For instance, to fetch the variable
$foo
, instead of grabbing the glob *foo
and looking at the scalar
component, the optimizer fiddles the op tree to use a function which
directly looks up the scalar in question. The main optimizer is peep
in op.c, and many ops have their own optimizing functions.
Running
Now we're finally ready to go: we have compiled Perl byte code, and all
that's left to do is run it. The actual execution is done by the
runops_standard
function in run.c; more specifically, it's done
by these three innocent looking lines:
- while ((PL_op = PL_op->op_ppaddr(aTHX))) {
- PERL_ASYNC_CHECK();
- }
You may be more comfortable with the Perl version of that:
- PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};
Well, maybe not. Anyway, each op contains a function pointer, which
stipulates the function which will actually carry out the operation.
This function will return the next op in the sequence - this allows for
things like if
which choose the next op dynamically at run time. The
PERL_ASYNC_CHECK
makes sure that things like signals interrupt
execution if required.
The actual functions called are known as PP code, and they're spread
between four files: pp_hot.c contains the "hot" code, which is most
often used and highly optimized, pp_sys.c contains all the
system-specific functions, pp_ctl.c contains the functions which
implement control structures (if
, while
and the like) and pp.c
contains everything else. These are, if you like, the C code for Perl's
built-in functions and operators.
Note that each pp_
function is expected to return a pointer to the
next op. Calls to perl subs (and eval blocks) are handled within the
same runops loop, and do not consume extra space on the C stack. For
example, pp_entersub
and pp_entertry
just push a CxSUB
or
CxEVAL
block struct onto the context stack which contain the address
of the op following the sub call or eval. They then return the first op
of that sub or eval block, and so execution continues of that sub or
block. Later, a pp_leavesub
or pp_leavetry
op pops the CxSUB
or CxEVAL
, retrieves the return op from it, and returns it.
Exception handing
Perl's exception handing (i.e. die
etc.) is built on top of the
low-level setjmp()
/longjmp()
C-library functions. These basically
provide a way to capture the current PC and SP registers and later
restore them; i.e. a longjmp()
continues at the point in code where
a previous setjmp()
was done, with anything further up on the C
stack being lost. This is why code should always save values using
SAVE_FOO
rather than in auto variables.
The perl core wraps setjmp()
etc in the macros JMPENV_PUSH
and
JMPENV_JUMP
. The basic rule of perl exceptions is that exit
, and
die
(in the absence of eval
) perform a JMPENV_JUMP(2)
, while
die
within eval
does a JMPENV_JUMP(3)
.
At entry points to perl, such as perl_parse()
, perl_run()
and
call_sv(cv, G_EVAL)
each does a JMPENV_PUSH
, then enter a runops
loop or whatever, and handle possible exception returns. For a 2
return, final cleanup is performed, such as popping stacks and calling
CHECK
or END
blocks. Amongst other things, this is how scope
cleanup still occurs during an exit
.
If a die
can find a CxEVAL
block on the context stack, then the
stack is popped to that level and the return op in that block is
assigned to PL_restartop
; then a JMPENV_JUMP(3)
is performed.
This normally passes control back to the guard. In the case of
perl_run
and call_sv
, a non-null PL_restartop
triggers
re-entry to the runops loop. The is the normal way that die
or
croak
is handled within an eval
.
Sometimes ops are executed within an inner runops loop, such as tie, sort or overload code. In this case, something like
would cause a longjmp right back to the guard in perl_run
, popping
both runops loops, which is clearly incorrect. One way to avoid this is
for the tie code to do a JMPENV_PUSH
before executing FETCH
in
the inner runops loop, but for efficiency reasons, perl in fact just
sets a flag, using CATCH_SET(TRUE)
. The pp_require
,
pp_entereval
and pp_entertry
ops check this flag, and if true,
they call docatch
, which does a JMPENV_PUSH
and starts a new
runops level to execute the code, rather than doing it on the current
loop.
As a further optimisation, on exit from the eval block in the FETCH
,
execution of the code following the block is still carried on in the
inner loop. When an exception is raised, docatch
compares the
JMPENV
level of the CxEVAL
with PL_top_env
and if they differ,
just re-throws the exception. In this way any inner loops get popped.
Here's an example.
- 1: eval { tie @a, 'A' };
- 2: sub A::TIEARRAY {
- 3: eval { die };
- 4: die;
- 5: }
To run this code, perl_run
is called, which does a JMPENV_PUSH
then enters a runops loop. This loop executes the eval and tie ops on
line 1, with the eval pushing a CxEVAL
onto the context stack.
The pp_tie
does a CATCH_SET(TRUE)
, then starts a second runops
loop to execute the body of TIEARRAY
. When it executes the entertry
op on line 3, CATCH_GET
is true, so pp_entertry
calls docatch
which does a JMPENV_PUSH
and starts a third runops loop, which then
executes the die op. At this point the C call stack looks like this:
- Perl_pp_die
- Perl_runops # third loop
- S_docatch_body
- S_docatch
- Perl_pp_entertry
- Perl_runops # second loop
- S_call_body
- Perl_call_sv
- Perl_pp_tie
- Perl_runops # first loop
- S_run_body
- perl_run
- main
and the context and data stacks, as shown by -Dstv
, look like:
- STACK 0: MAIN
- CX 0: BLOCK =>
- CX 1: EVAL => AV() PV("A"\0)
- retop=leave
- STACK 1: MAGIC
- CX 0: SUB =>
- retop=(null)
- CX 1: EVAL => *
- retop=nextstate
The die pops the first CxEVAL
off the context stack, sets
PL_restartop
from it, does a JMPENV_JUMP(3)
, and control returns
to the top docatch
. This then starts another third-level runops
level, which executes the nextstate, pushmark and die ops on line 4. At
the point that the second pp_die
is called, the C call stack looks
exactly like that above, even though we are no longer within an inner
eval; this is because of the optimization mentioned earlier. However,
the context stack now looks like this, ie with the top CxEVAL popped:
- STACK 0: MAIN
- CX 0: BLOCK =>
- CX 1: EVAL => AV() PV("A"\0)
- retop=leave
- STACK 1: MAGIC
- CX 0: SUB =>
- retop=(null)
The die on line 4 pops the context stack back down to the CxEVAL, leaving it as:
- STACK 0: MAIN
- CX 0: BLOCK =>
As usual, PL_restartop
is extracted from the CxEVAL
, and a
JMPENV_JUMP(3)
done, which pops the C stack back to the docatch:
- S_docatch
- Perl_pp_entertry
- Perl_runops # second loop
- S_call_body
- Perl_call_sv
- Perl_pp_tie
- Perl_runops # first loop
- S_run_body
- perl_run
- main
In this case, because the JMPENV
level recorded in the CxEVAL
differs from the current one, docatch
just does a JMPENV_JUMP(3)
and the C stack unwinds to:
- perl_run
- main
Because PL_restartop
is non-null, run_body
starts a new runops
loop and execution continues.
INTERNAL VARIABLE TYPES
You should by now have had a look at perlguts, which tells you about Perl's internal variable types: SVs, HVs, AVs and the rest. If not, do that now.
These variables are used not only to represent Perl-space variables, but also any constants in the code, as well as some structures completely internal to Perl. The symbol table, for instance, is an ordinary Perl hash. Your code is represented by an SV as it's read into the parser; any program files you call are opened via ordinary Perl filehandles, and so on.
The core Devel::Peek module lets us examine SVs from a
Perl program. Let's see, for instance, how Perl treats the constant
"hello"
.
- % perl -MDevel::Peek -e 'Dump("hello")'
- 1 SV = PV(0xa041450) at 0xa04ecbc
- 2 REFCNT = 1
- 3 FLAGS = (POK,READONLY,pPOK)
- 4 PV = 0xa0484e0 "hello"\0
- 5 CUR = 5
- 6 LEN = 6
Reading Devel::Peek
output takes a bit of practise, so let's go
through it line by line.
Line 1 tells us we're looking at an SV which lives at 0xa04ecbc
in
memory. SVs themselves are very simple structures, but they contain a
pointer to a more complex structure. In this case, it's a PV, a
structure which holds a string value, at location 0xa041450
. Line 2
is the reference count; there are no other references to this data, so
it's 1.
Line 3 are the flags for this SV - it's OK to use it as a PV, it's a
read-only SV (because it's a constant) and the data is a PV internally.
Next we've got the contents of the string, starting at location
0xa0484e0
.
Line 5 gives us the current length of the string - note that this does
not include the null terminator. Line 6 is not the length of the
string, but the length of the currently allocated buffer; as the string
grows, Perl automatically extends the available storage via a routine
called SvGROW
.
You can get at any of these quantities from C very easily; just add
Sv
to the name of the field shown in the snippet, and you've got a
macro which will return the value: SvCUR(sv)
returns the current
length of the string, SvREFCOUNT(sv)
returns the reference count,
SvPV(sv, len)
returns the string itself with its length, and so on.
More macros to manipulate these properties can be found in perlguts.
Let's take an example of manipulating a PV, from sv_catpvn
, in
sv.c
- 1 void
- 2 Perl_sv_catpvn(pTHX_ SV *sv, const char *ptr, STRLEN len)
- 3 {
- 4 STRLEN tlen;
- 5 char *junk;
- 6 junk = SvPV_force(sv, tlen);
- 7 SvGROW(sv, tlen + len + 1);
- 8 if (ptr == junk)
- 9 ptr = SvPVX(sv);
- 10 Move(ptr,SvPVX(sv)+tlen,len,char);
- 11 SvCUR(sv) += len;
- 12 *SvEND(sv) = '\0';
- 13 (void)SvPOK_only_UTF8(sv); /* validate pointer */
- 14 SvTAINT(sv);
- 15 }
This is a function which adds a string, ptr
, of length len
onto
the end of the PV stored in sv
. The first thing we do in line 6 is
make sure that the SV has a valid PV, by calling the SvPV_force
macro to force a PV. As a side effect, tlen
gets set to the current
value of the PV, and the PV itself is returned to junk
.
In line 7, we make sure that the SV will have enough room to
accommodate the old string, the new string and the null terminator. If
LEN
isn't big enough, SvGROW
will reallocate space for us.
Now, if junk
is the same as the string we're trying to add, we can
grab the string directly from the SV; SvPVX
is the address of the PV
in the SV.
Line 10 does the actual catenation: the Move
macro moves a chunk of
memory around: we move the string ptr
to the end of the PV - that's
the start of the PV plus its current length. We're moving len
bytes
of type char
. After doing so, we need to tell Perl we've extended
the string, by altering CUR
to reflect the new length. SvEND
is a
macro which gives us the end of the string, so that needs to be a
"\0"
.
Line 13 manipulates the flags; since we've changed the PV, any IV or NV
values will no longer be valid: if we have $a=10; $a.="6";
we don't
want to use the old IV of 10. SvPOK_only_utf8
is a special
UTF-8-aware version of SvPOK_only
, a macro which turns off the IOK
and NOK flags and turns on POK. The final SvTAINT
is a macro which
launders tainted data if taint mode is turned on.
AVs and HVs are more complicated, but SVs are by far the most common variable type being thrown around. Having seen something of how we manipulate these, let's go on and look at how the op tree is constructed.
OP TREES
First, what is the op tree, anyway? The op tree is the parsed representation of your program, as we saw in our section on parsing, and it's the sequence of operations that Perl goes through to execute your program, as we saw in Running.
An op is a fundamental operation that Perl can perform: all the built-in functions and operators are ops, and there are a series of ops which deal with concepts the interpreter needs internally - entering and leaving a block, ending a statement, fetching a variable, and so on.
The op tree is connected in two ways: you can imagine that there are two "routes" through it, two orders in which you can traverse the tree. First, parse order reflects how the parser understood the code, and secondly, execution order tells perl what order to perform the operations in.
The easiest way to examine the op tree is to stop Perl after it has finished parsing, and get it to dump out the tree. This is exactly what the compiler backends B::Terse, B::Concise and B::Debug do.
Let's have a look at how Perl sees $a = $b + $c
:
- % perl -MO=Terse -e '$a=$b+$c'
- 1 LISTOP (0x8179888) leave
- 2 OP (0x81798b0) enter
- 3 COP (0x8179850) nextstate
- 4 BINOP (0x8179828) sassign
- 5 BINOP (0x8179800) add [1]
- 6 UNOP (0x81796e0) null [15]
- 7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc) *b
- 8 UNOP (0x81797e0) null [15]
- 9 SVOP (0x8179700) gvsv GV (0x80efeb0) *c
- 10 UNOP (0x816b4f0) null [15]
- 11 SVOP (0x816dcf0) gvsv GV (0x80fa460) *a
Let's start in the middle, at line 4. This is a BINOP, a binary
operator, which is at location 0x8179828
. The specific operator in
question is sassign
- scalar assignment - and you can find the code
which implements it in the function pp_sassign
in pp_hot.c. As a
binary operator, it has two children: the add operator, providing the
result of $b+$c
, is uppermost on line 5, and the left hand side is
on line 10.
Line 10 is the null op: this does exactly nothing. What is that doing there? If you see the null op, it's a sign that something has been optimized away after parsing. As we mentioned in Optimization, the optimization stage sometimes converts two operations into one, for example when fetching a scalar variable. When this happens, instead of rewriting the op tree and cleaning up the dangling pointers, it's easier just to replace the redundant operation with the null op. Originally, the tree would have looked like this:
- 10 SVOP (0x816b4f0) rv2sv [15]
- 11 SVOP (0x816dcf0) gv GV (0x80fa460) *a
That is, fetch the a
entry from the main symbol table, and then look
at the scalar component of it: gvsv
(pp_gvsv
in pp_hot.c)
happens to do both these things.
The right hand side, starting at line 5 is similar to what we've just
seen: we have the add
op (pp_add
, also in pp_hot.c) add
together two gvsv
s.
Now, what's this about?
- 1 LISTOP (0x8179888) leave
- 2 OP (0x81798b0) enter
- 3 COP (0x8179850) nextstate
enter
and leave
are scoping ops, and their job is to perform any
housekeeping every time you enter and leave a block: lexical variables
are tidied up, unreferenced variables are destroyed, and so on. Every
program will have those first three lines: leave
is a list, and its
children are all the statements in the block. Statements are delimited
by nextstate
, so a block is a collection of nextstate
ops, with
the ops to be performed for each statement being the children of
nextstate
. enter
is a single op which functions as a marker.
That's how Perl parsed the program, from top to bottom:
- Program
- |
- Statement
- |
- =
- / \
- / \
- $a +
- / \
- $b $c
However, it's impossible to perform the operations in this order:
you have to find the values of $b
and $c
before you add them
together, for instance. So, the other thread that runs through the op
tree is the execution order: each op has a field op_next
which
points to the next op to be run, so following these pointers tells us
how perl executes the code. We can traverse the tree in this order
using the exec
option to B::Terse
:
- % perl -MO=Terse,exec -e '$a=$b+$c'
- 1 OP (0x8179928) enter
- 2 COP (0x81798c8) nextstate
- 3 SVOP (0x81796c8) gvsv GV (0x80fa4d4) *b
- 4 SVOP (0x8179798) gvsv GV (0x80efeb0) *c
- 5 BINOP (0x8179878) add [1]
- 6 SVOP (0x816dd38) gvsv GV (0x80fa468) *a
- 7 BINOP (0x81798a0) sassign
- 8 LISTOP (0x8179900) leave
This probably makes more sense for a human: enter a block, start a
statement. Get the values of $b
and $c
, and add them together.
Find $a
, and assign one to the other. Then leave.
The way Perl builds up these op trees in the parsing process can be
unravelled by examining toke.c, the lexer, and perly.y, the YACC
grammar. Let's look at the code that constructs the tree for $a = $b +
$c
.
First, we'll look at the Perl_yylex
function in the lexer. We want to
look for case 'x'
, where x is the first character of the operator.
(Incidentally, when looking for the code that handles a keyword, you'll
want to search for KEY_foo
where "foo" is the keyword.) Here is the code
that handles assignment (there are quite a few operators beginning with
=
, so most of it is omitted for brevity):
- 1 case '=':
- 2 s++;
- ... code that handles == => etc. and pod ...
- 3 pl_yylval.ival = 0;
- 4 OPERATOR(ASSIGNOP);
We can see on line 4 that our token type is ASSIGNOP
(OPERATOR
is a
macro, defined in toke.c, that returns the token type, among other
things). And +
:
- 1 case '+':
- 2 {
- 3 const char tmp = *s++;
- ... code for ++ ...
- 4 if (PL_expect == XOPERATOR) {
- ...
- 5 Aop(OP_ADD);
- 6 }
- ...
- 7 }
Line 4 checks what type of token we are expecting. Aop
returns a token.
If you search for Aop
elsewhere in toke.c, you will see that it
returns an ADDOP
token.
Now that we know the two token types we want to look for in the parser,
let's take the piece of perly.y we need to construct the tree for
$a = $b + $c
- 1 term : term ASSIGNOP term
- 2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
- 3 | term ADDOP term
- 4 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
If you're not used to reading BNF grammars, this is how it works:
You're fed certain things by the tokeniser, which generally end up in
upper case. ADDOP
and ASSIGNOP
are examples of "terminal symbols",
because you can't get any simpler than
them.
The grammar, lines one and three of the snippet above, tells you how to
build up more complex forms. These complex forms, "non-terminal
symbols" are generally placed in lower case. term
here is a
non-terminal symbol, representing a single expression.
The grammar gives you the following rule: you can make the thing on the
left of the colon if you see all the things on the right in sequence.
This is called a "reduction", and the aim of parsing is to completely
reduce the input. There are several different ways you can perform a
reduction, separated by vertical bars: so, term
followed by =
followed by term
makes a term
, and term
followed by +
followed by term
can also make a term
.
So, if you see two terms with an =
or +
, between them, you can
turn them into a single expression. When you do this, you execute the
code in the block on the next line: if you see =
, you'll do the code
in line 2. If you see +
, you'll do the code in line 4. It's this
code which contributes to the op tree.
- | term ADDOP term
- { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
What this does is creates a new binary op, and feeds it a number of
variables. The variables refer to the tokens: $1
is the first token
in the input, $2
the second, and so on - think regular expression
backreferences. $$
is the op returned from this reduction. So, we
call newBINOP
to create a new binary operator. The first parameter
to newBINOP
, a function in op.c, is the op type. It's an addition
operator, so we want the type to be ADDOP
. We could specify this
directly, but it's right there as the second token in the input, so we
use $2
. The second parameter is the op's flags: 0 means "nothing
special". Then the things to add: the left and right hand side of our
expression, in scalar context.
The functions that create ops, which have names like newUNOP
and
newBINOP
, call a "check" function associated with each op type, before
returning the op. The check functions can mangle the op as they see fit,
and even replace it with an entirely new one. These functions are defined
in op.c, and have a Perl_ck_
prefix. You can find out which
check function is used for a particular op type by looking in
regen/opcodes. Take OP_ADD
, for example. (OP_ADD
is the token
value from the Aop(OP_ADD)
in toke.c which the parser passes to
newBINOP
as its first argument.) Here is the relevant line:
- add addition (+) ck_null IfsT2 S S
The check function in this case is Perl_ck_null
, which does nothing.
Let's look at a more interesting case:
- readline <HANDLE> ck_readline t% F?
And here is the function from op.c:
- 1 OP *
- 2 Perl_ck_readline(pTHX_ OP *o)
- 3 {
- 4 PERL_ARGS_ASSERT_CK_READLINE;
- 5
- 6 if (o->op_flags & OPf_KIDS) {
- 7 OP *kid = cLISTOPo->op_first;
- 8 if (kid->op_type == OP_RV2GV)
- 9 kid->op_private |= OPpALLOW_FAKE;
- 10 }
- 11 else {
- 12 OP * const newop
- 13 = newUNOP(OP_READLINE, 0, newGVOP(OP_GV, 0,
- 14 PL_argvgv));
- 15 op_free(o);
- 16 return newop;
- 17 }
- 18 return o;
- 19 }
One particularly interesting aspect is that if the op has no kids (i.e.,
readline()
or <>
) the op is freed and replaced with an entirely
new one that references *ARGV
(lines 12-16).
STACKS
When perl executes something like addop
, how does it pass on its
results to the next op? The answer is, through the use of stacks. Perl
has a number of stacks to store things it's currently working on, and
we'll look at the three most important ones here.
Argument stack
Arguments are passed to PP code and returned from PP code using the
argument stack, ST
. The typical way to handle arguments is to pop
them off the stack, deal with them how you wish, and then push the
result back onto the stack. This is how, for instance, the cosine
operator works:
- NV value;
- value = POPn;
- value = Perl_cos(value);
- XPUSHn(value);
We'll see a more tricky example of this when we consider Perl's macros
below. POPn
gives you the NV (floating point value) of the top SV on
the stack: the $x
in cos($x)
. Then we compute the cosine, and
push the result back as an NV. The X
in XPUSHn
means that the
stack should be extended if necessary - it can't be necessary here,
because we know there's room for one more item on the stack, since
we've just removed one! The XPUSH*
macros at least guarantee safety.
Alternatively, you can fiddle with the stack directly: SP
gives you
the first element in your portion of the stack, and TOP*
gives you
the top SV/IV/NV/etc. on the stack. So, for instance, to do unary
negation of an integer:
- SETi(-TOPi);
Just set the integer value of the top stack entry to its negation.
Argument stack manipulation in the core is exactly the same as it is in XSUBs - see perlxstut, perlxs and perlguts for a longer description of the macros used in stack manipulation.
Mark stack
I say "your portion of the stack" above because PP code doesn't
necessarily get the whole stack to itself: if your function calls
another function, you'll only want to expose the arguments aimed for
the called function, and not (necessarily) let it get at your own data.
The way we do this is to have a "virtual" bottom-of-stack, exposed to
each function. The mark stack keeps bookmarks to locations in the
argument stack usable by each function. For instance, when dealing with
a tied variable, (internally, something with "P" magic) Perl has to
call methods for accesses to the tied variables. However, we need to
separate the arguments exposed to the method to the argument exposed to
the original function - the store or fetch or whatever it may be.
Here's roughly how the tied push
is implemented; see av_push
in
av.c:
- 1 PUSHMARK(SP);
- 2 EXTEND(SP,2);
- 3 PUSHs(SvTIED_obj((SV*)av, mg));
- 4 PUSHs(val);
- 5 PUTBACK;
- 6 ENTER;
- 7 call_method("PUSH", G_SCALAR|G_DISCARD);
- 8 LEAVE;
Let's examine the whole implementation, for practice:
- 1 PUSHMARK(SP);
Push the current state of the stack pointer onto the mark stack. This is so that when we've finished adding items to the argument stack, Perl knows how many things we've added recently.
- 2 EXTEND(SP,2);
- 3 PUSHs(SvTIED_obj((SV*)av, mg));
- 4 PUSHs(val);
We're going to add two more items onto the argument stack: when you
have a tied array, the PUSH
subroutine receives the object and the
value to be pushed, and that's exactly what we have here - the tied
object, retrieved with SvTIED_obj
, and the value, the SV val
.
- 5 PUTBACK;
Next we tell Perl to update the global stack pointer from our internal
variable: dSP
only gave us a local copy, not a reference to the
global.
- 6 ENTER;
- 7 call_method("PUSH", G_SCALAR|G_DISCARD);
- 8 LEAVE;
ENTER
and LEAVE
localise a block of code - they make sure that
all variables are tidied up, everything that has been localised gets
its previous value returned, and so on. Think of them as the {
and
}
of a Perl block.
To actually do the magic method call, we have to call a subroutine in
Perl space: call_method
takes care of that, and it's described in
perlcall. We call the PUSH
method in scalar context, and we're
going to discard its return value. The call_method() function removes
the top element of the mark stack, so there is nothing for the caller
to clean up.
Save stack
C doesn't have a concept of local scope, so perl provides one. We've
seen that ENTER
and LEAVE
are used as scoping braces; the save
stack implements the C equivalent of, for example:
- {
- local $foo = 42;
- ...
- }
See Localizing changes in perlguts for how to use the save stack.
MILLIONS OF MACROS
One thing you'll notice about the Perl source is that it's full of macros. Some have called the pervasive use of macros the hardest thing to understand, others find it adds to clarity. Let's take an example, the code which implements the addition operator:
- 1 PP(pp_add)
- 2 {
- 3 dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
- 4 {
- 5 dPOPTOPnnrl_ul;
- 6 SETn( left + right );
- 7 RETURN;
- 8 }
- 9 }
Every line here (apart from the braces, of course) contains a macro. The first line sets up the function declaration as Perl expects for PP code; line 3 sets up variable declarations for the argument stack and the target, the return value of the operation. Finally, it tries to see if the addition operation is overloaded; if so, the appropriate subroutine is called.
Line 5 is another variable declaration - all variable declarations
start with d
- which pops from the top of the argument stack two NVs
(hence nn
) and puts them into the variables right
and left
,
hence the rl
. These are the two operands to the addition operator.
Next, we call SETn
to set the NV of the return value to the result
of adding the two values. This done, we return - the RETURN
macro
makes sure that our return value is properly handled, and we pass the
next operator to run back to the main run loop.
Most of these macros are explained in perlapi, and some of the more
important ones are explained in perlxs as well. Pay special
attention to Background and PERL_IMPLICIT_CONTEXT in perlguts for
information on the [pad]THX_?
macros.
FURTHER READING
For more information on the Perl internals, please see the documents listed at Internals and C Language Interface in perl.