socket - ActiveState ActiveGo 1.8
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Package socket

import "golang.org/x/tools/playground/socket"
Overview
Index

Overview ▾

Package socket implements an WebSocket-based playground backend. Clients connect to a websocket handler and send run/kill commands, and the server sends the output and exit status of the running processes. Multiple clients running multiple processes may be served concurrently. The wire format is JSON and is described by the Message type.

This will not run on App Engine as WebSockets are not supported there.

Variables

Environ provides an environment when a binary, such as the go tool, is invoked.

var Environ func() []string = os.Environ

RunScripts specifies whether the socket handler should execute shell scripts (snippets that start with a shebang).

var RunScripts = true

func NewHandler

func NewHandler(origin *url.URL) websocket.Server

NewHandler returns a websocket server which checks the origin of requests.

type Message

Message is the wire format for the websocket connection to the browser. It is used for both sending output messages and receiving commands, as distinguished by the Kind field.

type Message struct {
    Id      string // client-provided unique id for the process
    Kind    string // in: "run", "kill" out: "stdout", "stderr", "end"
    Body    string
    Options *Options `json:",omitempty"`
}

type Options

Options specify additional message options.

type Options struct {
    Race bool // use -race flag when building code (for "run" only)
}