gamesmanagement - ActiveState ActiveGo 1.8
...

Package gamesmanagement

import "google.golang.org/api/gamesmanagement/v1management"
Overview
Index

Overview ▾

Package gamesmanagement provides access to the Google Play Game Services Management API.

See https://developers.google.com/games/services

Usage example:

import "google.golang.org/api/gamesmanagement/v1management"
...
gamesmanagementService, err := gamesmanagement.New(oauthHttpClient)

Index ▾

Constants
type AchievementResetAllResponse
    func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error)
type AchievementResetMultipleForAllRequest
    func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type AchievementResetResponse
    func (s *AchievementResetResponse) MarshalJSON() ([]byte, error)
type AchievementsResetAllCall
    func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall
    func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error)
    func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall
    func (c *AchievementsResetAllCall) Header() http.Header
type AchievementsResetAllForAllPlayersCall
    func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall
    func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall
    func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header
type AchievementsResetCall
    func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall
    func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error)
    func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall
    func (c *AchievementsResetCall) Header() http.Header
type AchievementsResetForAllPlayersCall
    func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall
    func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall
    func (c *AchievementsResetForAllPlayersCall) Header() http.Header
type AchievementsResetMultipleForAllPlayersCall
    func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall
    func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall
    func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header
type AchievementsService
    func NewAchievementsService(s *Service) *AchievementsService
    func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall
    func (r *AchievementsService) ResetAll() *AchievementsResetAllCall
    func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall
    func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall
    func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall
type ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error)
    func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Header() http.Header
    func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall
    func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error
type ApplicationsService
    func NewApplicationsService(s *Service) *ApplicationsService
    func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall
type EventsResetAllCall
    func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall
    func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall
    func (c *EventsResetAllCall) Header() http.Header
type EventsResetAllForAllPlayersCall
    func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall
    func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall
    func (c *EventsResetAllForAllPlayersCall) Header() http.Header
type EventsResetCall
    func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall
    func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall
    func (c *EventsResetCall) Header() http.Header
type EventsResetForAllPlayersCall
    func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall
    func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall
    func (c *EventsResetForAllPlayersCall) Header() http.Header
type EventsResetMultipleForAllPlayersCall
    func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall
    func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall
    func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header
type EventsResetMultipleForAllRequest
    func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type EventsService
    func NewEventsService(s *Service) *EventsService
    func (r *EventsService) Reset(eventId string) *EventsResetCall
    func (r *EventsService) ResetAll() *EventsResetAllCall
    func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall
    func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall
    func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall
type GamesPlayedResource
    func (s *GamesPlayedResource) MarshalJSON() ([]byte, error)
type GamesPlayerExperienceInfoResource
    func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error)
type GamesPlayerLevelResource
    func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error)
type HiddenPlayer
    func (s *HiddenPlayer) MarshalJSON() ([]byte, error)
type HiddenPlayerList
    func (s *HiddenPlayerList) MarshalJSON() ([]byte, error)
type Player
    func (s *Player) MarshalJSON() ([]byte, error)
type PlayerName
    func (s *PlayerName) MarshalJSON() ([]byte, error)
type PlayerScoreResetAllResponse
    func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error)
type PlayerScoreResetResponse
    func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error)
type PlayersHideCall
    func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall
    func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error
    func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall
    func (c *PlayersHideCall) Header() http.Header
type PlayersService
    func NewPlayersService(s *Service) *PlayersService
    func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall
    func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall
type PlayersUnhideCall
    func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall
    func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error
    func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall
    func (c *PlayersUnhideCall) Header() http.Header
type ProfileSettings
    func (s *ProfileSettings) MarshalJSON() ([]byte, error)
type QuestsResetAllCall
    func (c *QuestsResetAllCall) Context(ctx context.Context) *QuestsResetAllCall
    func (c *QuestsResetAllCall) Do(opts ...googleapi.CallOption) error
    func (c *QuestsResetAllCall) Fields(s ...googleapi.Field) *QuestsResetAllCall
    func (c *QuestsResetAllCall) Header() http.Header
type QuestsResetAllForAllPlayersCall
    func (c *QuestsResetAllForAllPlayersCall) Context(ctx context.Context) *QuestsResetAllForAllPlayersCall
    func (c *QuestsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *QuestsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *QuestsResetAllForAllPlayersCall
    func (c *QuestsResetAllForAllPlayersCall) Header() http.Header
type QuestsResetCall
    func (c *QuestsResetCall) Context(ctx context.Context) *QuestsResetCall
    func (c *QuestsResetCall) Do(opts ...googleapi.CallOption) error
    func (c *QuestsResetCall) Fields(s ...googleapi.Field) *QuestsResetCall
    func (c *QuestsResetCall) Header() http.Header
type QuestsResetForAllPlayersCall
    func (c *QuestsResetForAllPlayersCall) Context(ctx context.Context) *QuestsResetForAllPlayersCall
    func (c *QuestsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *QuestsResetForAllPlayersCall) Fields(s ...googleapi.Field) *QuestsResetForAllPlayersCall
    func (c *QuestsResetForAllPlayersCall) Header() http.Header
type QuestsResetMultipleForAllPlayersCall
    func (c *QuestsResetMultipleForAllPlayersCall) Context(ctx context.Context) *QuestsResetMultipleForAllPlayersCall
    func (c *QuestsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *QuestsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *QuestsResetMultipleForAllPlayersCall
    func (c *QuestsResetMultipleForAllPlayersCall) Header() http.Header
type QuestsResetMultipleForAllRequest
    func (s *QuestsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type QuestsService
    func NewQuestsService(s *Service) *QuestsService
    func (r *QuestsService) Reset(questId string) *QuestsResetCall
    func (r *QuestsService) ResetAll() *QuestsResetAllCall
    func (r *QuestsService) ResetAllForAllPlayers() *QuestsResetAllForAllPlayersCall
    func (r *QuestsService) ResetForAllPlayers(questId string) *QuestsResetForAllPlayersCall
    func (r *QuestsService) ResetMultipleForAllPlayers(questsresetmultipleforallrequest *QuestsResetMultipleForAllRequest) *QuestsResetMultipleForAllPlayersCall
type RoomsResetCall
    func (c *RoomsResetCall) Context(ctx context.Context) *RoomsResetCall
    func (c *RoomsResetCall) Do(opts ...googleapi.CallOption) error
    func (c *RoomsResetCall) Fields(s ...googleapi.Field) *RoomsResetCall
    func (c *RoomsResetCall) Header() http.Header
type RoomsResetForAllPlayersCall
    func (c *RoomsResetForAllPlayersCall) Context(ctx context.Context) *RoomsResetForAllPlayersCall
    func (c *RoomsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *RoomsResetForAllPlayersCall) Fields(s ...googleapi.Field) *RoomsResetForAllPlayersCall
    func (c *RoomsResetForAllPlayersCall) Header() http.Header
type RoomsService
    func NewRoomsService(s *Service) *RoomsService
    func (r *RoomsService) Reset() *RoomsResetCall
    func (r *RoomsService) ResetForAllPlayers() *RoomsResetForAllPlayersCall
type ScoresResetAllCall
    func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall
    func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error)
    func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall
    func (c *ScoresResetAllCall) Header() http.Header
type ScoresResetAllForAllPlayersCall
    func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall
    func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall
    func (c *ScoresResetAllForAllPlayersCall) Header() http.Header
type ScoresResetCall
    func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall
    func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error)
    func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall
    func (c *ScoresResetCall) Header() http.Header
type ScoresResetForAllPlayersCall
    func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall
    func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall
    func (c *ScoresResetForAllPlayersCall) Header() http.Header
type ScoresResetMultipleForAllPlayersCall
    func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall
    func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall
    func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header
type ScoresResetMultipleForAllRequest
    func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error)
type ScoresService
    func NewScoresService(s *Service) *ScoresService
    func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall
    func (r *ScoresService) ResetAll() *ScoresResetAllCall
    func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall
    func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall
    func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall
type Service
    func New(client *http.Client) (*Service, error)
type TurnBasedMatchesResetCall
    func (c *TurnBasedMatchesResetCall) Context(ctx context.Context) *TurnBasedMatchesResetCall
    func (c *TurnBasedMatchesResetCall) Do(opts ...googleapi.CallOption) error
    func (c *TurnBasedMatchesResetCall) Fields(s ...googleapi.Field) *TurnBasedMatchesResetCall
    func (c *TurnBasedMatchesResetCall) Header() http.Header
type TurnBasedMatchesResetForAllPlayersCall
    func (c *TurnBasedMatchesResetForAllPlayersCall) Context(ctx context.Context) *TurnBasedMatchesResetForAllPlayersCall
    func (c *TurnBasedMatchesResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error
    func (c *TurnBasedMatchesResetForAllPlayersCall) Fields(s ...googleapi.Field) *TurnBasedMatchesResetForAllPlayersCall
    func (c *TurnBasedMatchesResetForAllPlayersCall) Header() http.Header
type TurnBasedMatchesService
    func NewTurnBasedMatchesService(s *Service) *TurnBasedMatchesService
    func (r *TurnBasedMatchesService) Reset() *TurnBasedMatchesResetCall
    func (r *TurnBasedMatchesService) ResetForAllPlayers() *TurnBasedMatchesResetForAllPlayersCall

Package files

gamesmanagement-gen.go

Constants

OAuth2 scopes used by this API.

const (
    // Share your Google+ profile information and view and manage your game
    // activity
    GamesScope = "https://www.googleapis.com/auth/games"

    // Know the list of people in your circles, your age range, and language
    PlusLoginScope = "https://www.googleapis.com/auth/plus.login"
)

type AchievementResetAllResponse

AchievementResetAllResponse: This is a JSON template for achievement reset all response.

type AchievementResetAllResponse struct {
    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#achievementResetAllResponse.
    Kind string `json:"kind,omitempty"`

    // Results: The achievement reset results.
    Results []*AchievementResetResponse `json:"results,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "Kind") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Kind") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*AchievementResetAllResponse) MarshalJSON

func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error)

type AchievementResetMultipleForAllRequest

AchievementResetMultipleForAllRequest: This is a JSON template for multiple achievements reset all request.

type AchievementResetMultipleForAllRequest struct {
    // AchievementIds: The IDs of achievements to reset.
    AchievementIds []string `json:"achievement_ids,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string
    // gamesManagement#achievementResetMultipleForAllRequest.
    Kind string `json:"kind,omitempty"`

    // ForceSendFields is a list of field names (e.g. "AchievementIds") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "AchievementIds") to
    // include in API requests with the JSON null value. By default, fields
    // with empty values are omitted from API requests. However, any field
    // with an empty value appearing in NullFields will be sent to the
    // server as null. It is an error if a field in this list has a
    // non-empty value. This may be used to include null fields in Patch
    // requests.
    NullFields []string `json:"-"`
}

func (*AchievementResetMultipleForAllRequest) MarshalJSON

func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type AchievementResetResponse

AchievementResetResponse: This is a JSON template for an achievement reset response.

type AchievementResetResponse struct {
    // CurrentState: The current state of the achievement. This is the same
    // as the initial state of the achievement.
    // Possible values are:
    // - "HIDDEN"- Achievement is hidden.
    // - "REVEALED" - Achievement is revealed.
    // - "UNLOCKED" - Achievement is unlocked.
    CurrentState string `json:"currentState,omitempty"`

    // DefinitionId: The ID of an achievement for which player state has
    // been updated.
    DefinitionId string `json:"definitionId,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#achievementResetResponse.
    Kind string `json:"kind,omitempty"`

    // UpdateOccurred: Flag to indicate if the requested update actually
    // occurred.
    UpdateOccurred bool `json:"updateOccurred,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "CurrentState") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "CurrentState") to include
    // in API requests with the JSON null value. By default, fields with
    // empty values are omitted from API requests. However, any field with
    // an empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*AchievementResetResponse) MarshalJSON

func (s *AchievementResetResponse) MarshalJSON() ([]byte, error)

type AchievementsResetAllCall

type AchievementsResetAllCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetAllCall) Context

func (c *AchievementsResetAllCall) Context(ctx context.Context) *AchievementsResetAllCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetAllCall) Do

func (c *AchievementsResetAllCall) Do(opts ...googleapi.CallOption) (*AchievementResetAllResponse, error)

Do executes the "gamesManagement.achievements.resetAll" call. Exactly one of *AchievementResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsResetAllCall) Fields

func (c *AchievementsResetAllCall) Fields(s ...googleapi.Field) *AchievementsResetAllCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementsResetAllCall) Header

func (c *AchievementsResetAllCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementsResetAllForAllPlayersCall

type AchievementsResetAllForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetAllForAllPlayersCall) Context

func (c *AchievementsResetAllForAllPlayersCall) Context(ctx context.Context) *AchievementsResetAllForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetAllForAllPlayersCall) Do

func (c *AchievementsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call.

func (*AchievementsResetAllForAllPlayersCall) Fields

func (c *AchievementsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetAllForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementsResetAllForAllPlayersCall) Header

func (c *AchievementsResetAllForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementsResetCall

type AchievementsResetCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetCall) Context

func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetCall) Do

func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error)

Do executes the "gamesManagement.achievements.reset" call. Exactly one of *AchievementResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*AchievementsResetCall) Fields

func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementsResetCall) Header

func (c *AchievementsResetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementsResetForAllPlayersCall

type AchievementsResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetForAllPlayersCall) Context

func (c *AchievementsResetForAllPlayersCall) Context(ctx context.Context) *AchievementsResetForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetForAllPlayersCall) Do

func (c *AchievementsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.achievements.resetForAllPlayers" call.

func (*AchievementsResetForAllPlayersCall) Fields

func (c *AchievementsResetForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementsResetForAllPlayersCall) Header

func (c *AchievementsResetForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementsResetMultipleForAllPlayersCall

type AchievementsResetMultipleForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*AchievementsResetMultipleForAllPlayersCall) Context

func (c *AchievementsResetMultipleForAllPlayersCall) Context(ctx context.Context) *AchievementsResetMultipleForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*AchievementsResetMultipleForAllPlayersCall) Do

func (c *AchievementsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call.

func (*AchievementsResetMultipleForAllPlayersCall) Fields

func (c *AchievementsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *AchievementsResetMultipleForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*AchievementsResetMultipleForAllPlayersCall) Header

func (c *AchievementsResetMultipleForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type AchievementsService

type AchievementsService struct {
    // contains filtered or unexported fields
}

func NewAchievementsService

func NewAchievementsService(s *Service) *AchievementsService

func (*AchievementsService) Reset

func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall

Reset: Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*AchievementsService) ResetAll

func (r *AchievementsService) ResetAll() *AchievementsResetAllCall

ResetAll: Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

func (*AchievementsService) ResetAllForAllPlayers

func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

func (*AchievementsService) ResetForAllPlayers

func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall

ResetForAllPlayers: Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

func (*AchievementsService) ResetMultipleForAllPlayers

func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

type ApplicationsListHiddenCall

type ApplicationsListHiddenCall struct {
    // contains filtered or unexported fields
}

func (*ApplicationsListHiddenCall) Context

func (c *ApplicationsListHiddenCall) Context(ctx context.Context) *ApplicationsListHiddenCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ApplicationsListHiddenCall) Do

func (c *ApplicationsListHiddenCall) Do(opts ...googleapi.CallOption) (*HiddenPlayerList, error)

Do executes the "gamesManagement.applications.listHidden" call. Exactly one of *HiddenPlayerList or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *HiddenPlayerList.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ApplicationsListHiddenCall) Fields

func (c *ApplicationsListHiddenCall) Fields(s ...googleapi.Field) *ApplicationsListHiddenCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ApplicationsListHiddenCall) Header

func (c *ApplicationsListHiddenCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

func (*ApplicationsListHiddenCall) IfNoneMatch

func (c *ApplicationsListHiddenCall) IfNoneMatch(entityTag string) *ApplicationsListHiddenCall

IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

func (*ApplicationsListHiddenCall) MaxResults

func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall

MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified maxResults.

func (*ApplicationsListHiddenCall) PageToken

func (c *ApplicationsListHiddenCall) PageToken(pageToken string) *ApplicationsListHiddenCall

PageToken sets the optional parameter "pageToken": The token returned by the previous request.

func (*ApplicationsListHiddenCall) Pages

func (c *ApplicationsListHiddenCall) Pages(ctx context.Context, f func(*HiddenPlayerList) error) error

Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

type ApplicationsService

type ApplicationsService struct {
    // contains filtered or unexported fields
}

func NewApplicationsService

func NewApplicationsService(s *Service) *ApplicationsService

func (*ApplicationsService) ListHidden

func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall

ListHidden: Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.

type EventsResetAllCall

type EventsResetAllCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetAllCall) Context

func (c *EventsResetAllCall) Context(ctx context.Context) *EventsResetAllCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetAllCall) Do

func (c *EventsResetAllCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetAll" call.

func (*EventsResetAllCall) Fields

func (c *EventsResetAllCall) Fields(s ...googleapi.Field) *EventsResetAllCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsResetAllCall) Header

func (c *EventsResetAllCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type EventsResetAllForAllPlayersCall

type EventsResetAllForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetAllForAllPlayersCall) Context

func (c *EventsResetAllForAllPlayersCall) Context(ctx context.Context) *EventsResetAllForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetAllForAllPlayersCall) Do

func (c *EventsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetAllForAllPlayers" call.

func (*EventsResetAllForAllPlayersCall) Fields

func (c *EventsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetAllForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsResetAllForAllPlayersCall) Header

func (c *EventsResetAllForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type EventsResetCall

type EventsResetCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetCall) Context

func (c *EventsResetCall) Context(ctx context.Context) *EventsResetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetCall) Do

func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.reset" call.

func (*EventsResetCall) Fields

func (c *EventsResetCall) Fields(s ...googleapi.Field) *EventsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsResetCall) Header

func (c *EventsResetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type EventsResetForAllPlayersCall

type EventsResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetForAllPlayersCall) Context

func (c *EventsResetForAllPlayersCall) Context(ctx context.Context) *EventsResetForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetForAllPlayersCall) Do

func (c *EventsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetForAllPlayers" call.

func (*EventsResetForAllPlayersCall) Fields

func (c *EventsResetForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsResetForAllPlayersCall) Header

func (c *EventsResetForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type EventsResetMultipleForAllPlayersCall

type EventsResetMultipleForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*EventsResetMultipleForAllPlayersCall) Context

func (c *EventsResetMultipleForAllPlayersCall) Context(ctx context.Context) *EventsResetMultipleForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*EventsResetMultipleForAllPlayersCall) Do

func (c *EventsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call.

func (*EventsResetMultipleForAllPlayersCall) Fields

func (c *EventsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *EventsResetMultipleForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*EventsResetMultipleForAllPlayersCall) Header

func (c *EventsResetMultipleForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type EventsResetMultipleForAllRequest

EventsResetMultipleForAllRequest: This is a JSON template for multiple events reset all request.

type EventsResetMultipleForAllRequest struct {
    // EventIds: The IDs of events to reset.
    EventIds []string `json:"event_ids,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#eventsResetMultipleForAllRequest.
    Kind string `json:"kind,omitempty"`

    // ForceSendFields is a list of field names (e.g. "EventIds") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "EventIds") to include in
    // API requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*EventsResetMultipleForAllRequest) MarshalJSON

func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type EventsService

type EventsService struct {
    // contains filtered or unexported fields
}

func NewEventsService

func NewEventsService(s *Service) *EventsService

func (*EventsService) Reset

func (r *EventsService) Reset(eventId string) *EventsResetCall

Reset: Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player that use the event will also be reset.

func (*EventsService) ResetAll

func (r *EventsService) ResetAll() *EventsResetAllCall

ResetAll: Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player will also be reset.

func (*EventsService) ResetAllForAllPlayers

func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these events will also be reset.

func (*EventsService) ResetForAllPlayers

func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall

ResetForAllPlayers: Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.

func (*EventsService) ResetMultipleForAllPlayers

func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.

type GamesPlayedResource

GamesPlayedResource: This is a JSON template for metadata about a player playing a game with the currently authenticated user.

type GamesPlayedResource struct {
    // AutoMatched: True if the player was auto-matched with the currently
    // authenticated user.
    AutoMatched bool `json:"autoMatched,omitempty"`

    // TimeMillis: The last time the player played the game in milliseconds
    // since the epoch in UTC.
    TimeMillis int64 `json:"timeMillis,omitempty,string"`

    // ForceSendFields is a list of field names (e.g. "AutoMatched") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "AutoMatched") to include
    // in API requests with the JSON null value. By default, fields with
    // empty values are omitted from API requests. However, any field with
    // an empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*GamesPlayedResource) MarshalJSON

func (s *GamesPlayedResource) MarshalJSON() ([]byte, error)

type GamesPlayerExperienceInfoResource

GamesPlayerExperienceInfoResource: This is a JSON template for 1P/3P metadata about the player's experience.

type GamesPlayerExperienceInfoResource struct {
    // CurrentExperiencePoints: The current number of experience points for
    // the player.
    CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`

    // CurrentLevel: The current level of the player.
    CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`

    // LastLevelUpTimestampMillis: The timestamp when the player was leveled
    // up, in millis since Unix epoch UTC.
    LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`

    // NextLevel: The next level of the player. If the current level is the
    // maximum level, this should be same as the current level.
    NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`

    // ForceSendFields is a list of field names (e.g.
    // "CurrentExperiencePoints") to unconditionally include in API
    // requests. By default, fields with empty values are omitted from API
    // requests. However, any non-pointer, non-interface field appearing in
    // ForceSendFields will be sent to the server regardless of whether the
    // field is empty or not. This may be used to include empty fields in
    // Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "CurrentExperiencePoints")
    // to include in API requests with the JSON null value. By default,
    // fields with empty values are omitted from API requests. However, any
    // field with an empty value appearing in NullFields will be sent to the
    // server as null. It is an error if a field in this list has a
    // non-empty value. This may be used to include null fields in Patch
    // requests.
    NullFields []string `json:"-"`
}

func (*GamesPlayerExperienceInfoResource) MarshalJSON

func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error)

type GamesPlayerLevelResource

GamesPlayerLevelResource: This is a JSON template for 1P/3P metadata about a user's level.

type GamesPlayerLevelResource struct {
    // Level: The level for the user.
    Level int64 `json:"level,omitempty"`

    // MaxExperiencePoints: The maximum experience points for this level.
    MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`

    // MinExperiencePoints: The minimum experience points for this level.
    MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`

    // ForceSendFields is a list of field names (e.g. "Level") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Level") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*GamesPlayerLevelResource) MarshalJSON

func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error)

type HiddenPlayer

HiddenPlayer: This is a JSON template for the HiddenPlayer resource.

type HiddenPlayer struct {
    // HiddenTimeMillis: The time this player was hidden.
    HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#hiddenPlayer.
    Kind string `json:"kind,omitempty"`

    // Player: The player information.
    Player *Player `json:"player,omitempty"`

    // ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "HiddenTimeMillis") to
    // include in API requests with the JSON null value. By default, fields
    // with empty values are omitted from API requests. However, any field
    // with an empty value appearing in NullFields will be sent to the
    // server as null. It is an error if a field in this list has a
    // non-empty value. This may be used to include null fields in Patch
    // requests.
    NullFields []string `json:"-"`
}

func (*HiddenPlayer) MarshalJSON

func (s *HiddenPlayer) MarshalJSON() ([]byte, error)

type HiddenPlayerList

HiddenPlayerList: This is a JSON template for a list of hidden players.

type HiddenPlayerList struct {
    // Items: The players.
    Items []*HiddenPlayer `json:"items,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#hiddenPlayerList.
    Kind string `json:"kind,omitempty"`

    // NextPageToken: The pagination token for the next page of results.
    NextPageToken string `json:"nextPageToken,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "Items") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Items") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*HiddenPlayerList) MarshalJSON

func (s *HiddenPlayerList) MarshalJSON() ([]byte, error)

type Player

Player: This is a JSON template for a Player resource.

type Player struct {
    // AvatarImageUrl: The base URL for the image that represents the
    // player.
    AvatarImageUrl string `json:"avatarImageUrl,omitempty"`

    // BannerUrlLandscape: The url to the landscape mode player banner
    // image.
    BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`

    // BannerUrlPortrait: The url to the portrait mode player banner image.
    BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`

    // DisplayName: The name to display for the player.
    DisplayName string `json:"displayName,omitempty"`

    // ExperienceInfo: An object to represent Play Game experience
    // information for the player.
    ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#player.
    Kind string `json:"kind,omitempty"`

    // LastPlayedWith: Details about the last time this player played a
    // multiplayer game with the currently authenticated player. Populated
    // for PLAYED_WITH player collection members.
    LastPlayedWith *GamesPlayedResource `json:"lastPlayedWith,omitempty"`

    // Name: An object representation of the individual components of the
    // player's name. For some players, these fields may not be present.
    Name *PlayerName `json:"name,omitempty"`

    // OriginalPlayerId: The player ID that was used for this player the
    // first time they signed into the game in question. This is only
    // populated for calls to player.get for the requesting player, only if
    // the player ID has subsequently changed, and only to clients that
    // support remapping player IDs.
    OriginalPlayerId string `json:"originalPlayerId,omitempty"`

    // PlayerId: The ID of the player.
    PlayerId string `json:"playerId,omitempty"`

    // ProfileSettings: The player's profile settings. Controls whether or
    // not the player's profile is visible to other players.
    ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`

    // Title: The player's title rewarded for their game activities.
    Title string `json:"title,omitempty"`

    // ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "AvatarImageUrl") to
    // include in API requests with the JSON null value. By default, fields
    // with empty values are omitted from API requests. However, any field
    // with an empty value appearing in NullFields will be sent to the
    // server as null. It is an error if a field in this list has a
    // non-empty value. This may be used to include null fields in Patch
    // requests.
    NullFields []string `json:"-"`
}

func (*Player) MarshalJSON

func (s *Player) MarshalJSON() ([]byte, error)

type PlayerName

PlayerName: An object representation of the individual components of the player's name. For some players, these fields may not be present.

type PlayerName struct {
    // FamilyName: The family name of this player. In some places, this is
    // known as the last name.
    FamilyName string `json:"familyName,omitempty"`

    // GivenName: The given name of this player. In some places, this is
    // known as the first name.
    GivenName string `json:"givenName,omitempty"`

    // ForceSendFields is a list of field names (e.g. "FamilyName") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "FamilyName") to include in
    // API requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*PlayerName) MarshalJSON

func (s *PlayerName) MarshalJSON() ([]byte, error)

type PlayerScoreResetAllResponse

PlayerScoreResetAllResponse: This is a JSON template for a list of leaderboard reset resources.

type PlayerScoreResetAllResponse struct {
    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#playerScoreResetResponse.
    Kind string `json:"kind,omitempty"`

    // Results: The leaderboard reset results.
    Results []*PlayerScoreResetResponse `json:"results,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "Kind") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Kind") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*PlayerScoreResetAllResponse) MarshalJSON

func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error)

type PlayerScoreResetResponse

PlayerScoreResetResponse: This is a JSON template for a list of reset leaderboard entry resources.

type PlayerScoreResetResponse struct {
    // DefinitionId: The ID of an leaderboard for which player state has
    // been updated.
    DefinitionId string `json:"definitionId,omitempty"`

    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#playerScoreResetResponse.
    Kind string `json:"kind,omitempty"`

    // ResetScoreTimeSpans: The time spans of the updated score.
    // Possible values are:
    // - "ALL_TIME" - The score is an all-time score.
    // - "WEEKLY" - The score is a weekly score.
    // - "DAILY" - The score is a daily score.
    ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`

    // ServerResponse contains the HTTP response code and headers from the
    // server.
    googleapi.ServerResponse `json:"-"`

    // ForceSendFields is a list of field names (e.g. "DefinitionId") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "DefinitionId") to include
    // in API requests with the JSON null value. By default, fields with
    // empty values are omitted from API requests. However, any field with
    // an empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*PlayerScoreResetResponse) MarshalJSON

func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error)

type PlayersHideCall

type PlayersHideCall struct {
    // contains filtered or unexported fields
}

func (*PlayersHideCall) Context

func (c *PlayersHideCall) Context(ctx context.Context) *PlayersHideCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PlayersHideCall) Do

func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.players.hide" call.

func (*PlayersHideCall) Fields

func (c *PlayersHideCall) Fields(s ...googleapi.Field) *PlayersHideCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*PlayersHideCall) Header

func (c *PlayersHideCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type PlayersService

type PlayersService struct {
    // contains filtered or unexported fields
}

func NewPlayersService

func NewPlayersService(s *Service) *PlayersService

func (*PlayersService) Hide

func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall

Hide: Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

func (*PlayersService) Unhide

func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall

Unhide: Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

type PlayersUnhideCall

type PlayersUnhideCall struct {
    // contains filtered or unexported fields
}

func (*PlayersUnhideCall) Context

func (c *PlayersUnhideCall) Context(ctx context.Context) *PlayersUnhideCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*PlayersUnhideCall) Do

func (c *PlayersUnhideCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.players.unhide" call.

func (*PlayersUnhideCall) Fields

func (c *PlayersUnhideCall) Fields(s ...googleapi.Field) *PlayersUnhideCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*PlayersUnhideCall) Header

func (c *PlayersUnhideCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type ProfileSettings

ProfileSettings: This is a JSON template for profile settings

type ProfileSettings struct {
    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#profileSettings.
    Kind string `json:"kind,omitempty"`

    // ProfileVisible: The player's current profile visibility. This field
    // is visible to both 1P and 3P APIs.
    ProfileVisible bool `json:"profileVisible,omitempty"`

    // ForceSendFields is a list of field names (e.g. "Kind") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Kind") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*ProfileSettings) MarshalJSON

func (s *ProfileSettings) MarshalJSON() ([]byte, error)

type QuestsResetAllCall

type QuestsResetAllCall struct {
    // contains filtered or unexported fields
}

func (*QuestsResetAllCall) Context

func (c *QuestsResetAllCall) Context(ctx context.Context) *QuestsResetAllCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetAllCall) Do

func (c *QuestsResetAllCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.quests.resetAll" call.

func (*QuestsResetAllCall) Fields

func (c *QuestsResetAllCall) Fields(s ...googleapi.Field) *QuestsResetAllCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*QuestsResetAllCall) Header

func (c *QuestsResetAllCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type QuestsResetAllForAllPlayersCall

type QuestsResetAllForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*QuestsResetAllForAllPlayersCall) Context

func (c *QuestsResetAllForAllPlayersCall) Context(ctx context.Context) *QuestsResetAllForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetAllForAllPlayersCall) Do

func (c *QuestsResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.quests.resetAllForAllPlayers" call.

func (*QuestsResetAllForAllPlayersCall) Fields

func (c *QuestsResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *QuestsResetAllForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*QuestsResetAllForAllPlayersCall) Header

func (c *QuestsResetAllForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type QuestsResetCall

type QuestsResetCall struct {
    // contains filtered or unexported fields
}

func (*QuestsResetCall) Context

func (c *QuestsResetCall) Context(ctx context.Context) *QuestsResetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetCall) Do

func (c *QuestsResetCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.quests.reset" call.

func (*QuestsResetCall) Fields

func (c *QuestsResetCall) Fields(s ...googleapi.Field) *QuestsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*QuestsResetCall) Header

func (c *QuestsResetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type QuestsResetForAllPlayersCall

type QuestsResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*QuestsResetForAllPlayersCall) Context

func (c *QuestsResetForAllPlayersCall) Context(ctx context.Context) *QuestsResetForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetForAllPlayersCall) Do

func (c *QuestsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.quests.resetForAllPlayers" call.

func (*QuestsResetForAllPlayersCall) Fields

func (c *QuestsResetForAllPlayersCall) Fields(s ...googleapi.Field) *QuestsResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*QuestsResetForAllPlayersCall) Header

func (c *QuestsResetForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type QuestsResetMultipleForAllPlayersCall

type QuestsResetMultipleForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*QuestsResetMultipleForAllPlayersCall) Context

func (c *QuestsResetMultipleForAllPlayersCall) Context(ctx context.Context) *QuestsResetMultipleForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*QuestsResetMultipleForAllPlayersCall) Do

func (c *QuestsResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.quests.resetMultipleForAllPlayers" call.

func (*QuestsResetMultipleForAllPlayersCall) Fields

func (c *QuestsResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *QuestsResetMultipleForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*QuestsResetMultipleForAllPlayersCall) Header

func (c *QuestsResetMultipleForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type QuestsResetMultipleForAllRequest

QuestsResetMultipleForAllRequest: This is a JSON template for multiple quests reset all request.

type QuestsResetMultipleForAllRequest struct {
    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#questsResetMultipleForAllRequest.
    Kind string `json:"kind,omitempty"`

    // QuestIds: The IDs of quests to reset.
    QuestIds []string `json:"quest_ids,omitempty"`

    // ForceSendFields is a list of field names (e.g. "Kind") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Kind") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*QuestsResetMultipleForAllRequest) MarshalJSON

func (s *QuestsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type QuestsService

type QuestsService struct {
    // contains filtered or unexported fields
}

func NewQuestsService

func NewQuestsService(s *Service) *QuestsService

func (*QuestsService) Reset

func (r *QuestsService) Reset(questId string) *QuestsResetCall

Reset: Resets all player progress on the quest with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*QuestsService) ResetAll

func (r *QuestsService) ResetAll() *QuestsResetAllCall

ResetAll: Resets all player progress on all quests for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*QuestsService) ResetAllForAllPlayers

func (r *QuestsService) ResetAllForAllPlayers() *QuestsResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets all draft quests for all players. This method is only available to user accounts for your developer console.

func (*QuestsService) ResetForAllPlayers

func (r *QuestsService) ResetForAllPlayers(questId string) *QuestsResetForAllPlayersCall

ResetForAllPlayers: Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.

func (*QuestsService) ResetMultipleForAllPlayers

func (r *QuestsService) ResetMultipleForAllPlayers(questsresetmultipleforallrequest *QuestsResetMultipleForAllRequest) *QuestsResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets quests with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft quests may be reset.

type RoomsResetCall

type RoomsResetCall struct {
    // contains filtered or unexported fields
}

func (*RoomsResetCall) Context

func (c *RoomsResetCall) Context(ctx context.Context) *RoomsResetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsResetCall) Do

func (c *RoomsResetCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.rooms.reset" call.

func (*RoomsResetCall) Fields

func (c *RoomsResetCall) Fields(s ...googleapi.Field) *RoomsResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsResetCall) Header

func (c *RoomsResetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type RoomsResetForAllPlayersCall

type RoomsResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*RoomsResetForAllPlayersCall) Context

func (c *RoomsResetForAllPlayersCall) Context(ctx context.Context) *RoomsResetForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*RoomsResetForAllPlayersCall) Do

func (c *RoomsResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.rooms.resetForAllPlayers" call.

func (*RoomsResetForAllPlayersCall) Fields

func (c *RoomsResetForAllPlayersCall) Fields(s ...googleapi.Field) *RoomsResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*RoomsResetForAllPlayersCall) Header

func (c *RoomsResetForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type RoomsService

type RoomsService struct {
    // contains filtered or unexported fields
}

func NewRoomsService

func NewRoomsService(s *Service) *RoomsService

func (*RoomsService) Reset

func (r *RoomsService) Reset() *RoomsResetCall

Reset: Reset all rooms for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

func (*RoomsService) ResetForAllPlayers

func (r *RoomsService) ResetForAllPlayers() *RoomsResetForAllPlayersCall

ResetForAllPlayers: Deletes rooms where the only room participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.

type ScoresResetAllCall

type ScoresResetAllCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetAllCall) Context

func (c *ScoresResetAllCall) Context(ctx context.Context) *ScoresResetAllCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetAllCall) Do

func (c *ScoresResetAllCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetAllResponse, error)

Do executes the "gamesManagement.scores.resetAll" call. Exactly one of *PlayerScoreResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresResetAllCall) Fields

func (c *ScoresResetAllCall) Fields(s ...googleapi.Field) *ScoresResetAllCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresResetAllCall) Header

func (c *ScoresResetAllCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type ScoresResetAllForAllPlayersCall

type ScoresResetAllForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetAllForAllPlayersCall) Context

func (c *ScoresResetAllForAllPlayersCall) Context(ctx context.Context) *ScoresResetAllForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetAllForAllPlayersCall) Do

func (c *ScoresResetAllForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.scores.resetAllForAllPlayers" call.

func (*ScoresResetAllForAllPlayersCall) Fields

func (c *ScoresResetAllForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetAllForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresResetAllForAllPlayersCall) Header

func (c *ScoresResetAllForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type ScoresResetCall

type ScoresResetCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetCall) Context

func (c *ScoresResetCall) Context(ctx context.Context) *ScoresResetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetCall) Do

func (c *ScoresResetCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResetResponse, error)

Do executes the "gamesManagement.scores.reset" call. Exactly one of *PlayerScoreResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

func (*ScoresResetCall) Fields

func (c *ScoresResetCall) Fields(s ...googleapi.Field) *ScoresResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresResetCall) Header

func (c *ScoresResetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type ScoresResetForAllPlayersCall

type ScoresResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetForAllPlayersCall) Context

func (c *ScoresResetForAllPlayersCall) Context(ctx context.Context) *ScoresResetForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetForAllPlayersCall) Do

func (c *ScoresResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.scores.resetForAllPlayers" call.

func (*ScoresResetForAllPlayersCall) Fields

func (c *ScoresResetForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresResetForAllPlayersCall) Header

func (c *ScoresResetForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type ScoresResetMultipleForAllPlayersCall

type ScoresResetMultipleForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*ScoresResetMultipleForAllPlayersCall) Context

func (c *ScoresResetMultipleForAllPlayersCall) Context(ctx context.Context) *ScoresResetMultipleForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*ScoresResetMultipleForAllPlayersCall) Do

func (c *ScoresResetMultipleForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call.

func (*ScoresResetMultipleForAllPlayersCall) Fields

func (c *ScoresResetMultipleForAllPlayersCall) Fields(s ...googleapi.Field) *ScoresResetMultipleForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*ScoresResetMultipleForAllPlayersCall) Header

func (c *ScoresResetMultipleForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type ScoresResetMultipleForAllRequest

ScoresResetMultipleForAllRequest: This is a JSON template for multiple scores reset all request.

type ScoresResetMultipleForAllRequest struct {
    // Kind: Uniquely identifies the type of this resource. Value is always
    // the fixed string gamesManagement#scoresResetMultipleForAllRequest.
    Kind string `json:"kind,omitempty"`

    // LeaderboardIds: The IDs of leaderboards to reset.
    LeaderboardIds []string `json:"leaderboard_ids,omitempty"`

    // ForceSendFields is a list of field names (e.g. "Kind") to
    // unconditionally include in API requests. By default, fields with
    // empty values are omitted from API requests. However, any non-pointer,
    // non-interface field appearing in ForceSendFields will be sent to the
    // server regardless of whether the field is empty or not. This may be
    // used to include empty fields in Patch requests.
    ForceSendFields []string `json:"-"`

    // NullFields is a list of field names (e.g. "Kind") to include in API
    // requests with the JSON null value. By default, fields with empty
    // values are omitted from API requests. However, any field with an
    // empty value appearing in NullFields will be sent to the server as
    // null. It is an error if a field in this list has a non-empty value.
    // This may be used to include null fields in Patch requests.
    NullFields []string `json:"-"`
}

func (*ScoresResetMultipleForAllRequest) MarshalJSON

func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

type ScoresService

type ScoresService struct {
    // contains filtered or unexported fields
}

func NewScoresService

func NewScoresService(s *Service) *ScoresService

func (*ScoresService) Reset

func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall

Reset: Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

func (*ScoresService) ResetAll

func (r *ScoresService) ResetAll() *ScoresResetAllCall

ResetAll: Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.

func (*ScoresService) ResetAllForAllPlayers

func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall

ResetAllForAllPlayers: Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.

func (*ScoresService) ResetForAllPlayers

func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall

ResetForAllPlayers: Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.

func (*ScoresService) ResetMultipleForAllPlayers

func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall

ResetMultipleForAllPlayers: Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.

type Service

type Service struct {
    BasePath  string // API endpoint base URL
    UserAgent string // optional additional User-Agent fragment

    Achievements *AchievementsService

    Applications *ApplicationsService

    Events *EventsService

    Players *PlayersService

    Quests *QuestsService

    Rooms *RoomsService

    Scores *ScoresService

    TurnBasedMatches *TurnBasedMatchesService
    // contains filtered or unexported fields
}

func New

func New(client *http.Client) (*Service, error)

type TurnBasedMatchesResetCall

type TurnBasedMatchesResetCall struct {
    // contains filtered or unexported fields
}

func (*TurnBasedMatchesResetCall) Context

func (c *TurnBasedMatchesResetCall) Context(ctx context.Context) *TurnBasedMatchesResetCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesResetCall) Do

func (c *TurnBasedMatchesResetCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.turnBasedMatches.reset" call.

func (*TurnBasedMatchesResetCall) Fields

func (c *TurnBasedMatchesResetCall) Fields(s ...googleapi.Field) *TurnBasedMatchesResetCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesResetCall) Header

func (c *TurnBasedMatchesResetCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type TurnBasedMatchesResetForAllPlayersCall

type TurnBasedMatchesResetForAllPlayersCall struct {
    // contains filtered or unexported fields
}

func (*TurnBasedMatchesResetForAllPlayersCall) Context

func (c *TurnBasedMatchesResetForAllPlayersCall) Context(ctx context.Context) *TurnBasedMatchesResetForAllPlayersCall

Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

func (*TurnBasedMatchesResetForAllPlayersCall) Do

func (c *TurnBasedMatchesResetForAllPlayersCall) Do(opts ...googleapi.CallOption) error

Do executes the "gamesManagement.turnBasedMatches.resetForAllPlayers" call.

func (*TurnBasedMatchesResetForAllPlayersCall) Fields

func (c *TurnBasedMatchesResetForAllPlayersCall) Fields(s ...googleapi.Field) *TurnBasedMatchesResetForAllPlayersCall

Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

func (*TurnBasedMatchesResetForAllPlayersCall) Header

func (c *TurnBasedMatchesResetForAllPlayersCall) Header() http.Header

Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

type TurnBasedMatchesService

type TurnBasedMatchesService struct {
    // contains filtered or unexported fields
}

func NewTurnBasedMatchesService

func NewTurnBasedMatchesService(s *Service) *TurnBasedMatchesService

func (*TurnBasedMatchesService) Reset

func (r *TurnBasedMatchesService) Reset() *TurnBasedMatchesResetCall

Reset: Reset all turn-based match data for a user. This method is only accessible to whitelisted tester accounts for your application.

func (*TurnBasedMatchesService) ResetForAllPlayers

func (r *TurnBasedMatchesService) ResetForAllPlayers() *TurnBasedMatchesResetForAllPlayersCall

ResetForAllPlayers: Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.